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Found 3 results

  1. Hi all, I work for a small firm and have been working to organize our 2D and 3D assets in a more efficient and user friendly manner. Right now we have a 'Render' folder which is organized by creator and contains model and material packs that we have bought, 3D models that we have made in house, etc., similar to the following: Render Folder: Arroway materials > 1 Sub folder per pack: Concrete, Stonework, Wood, etc. CG Axis Models > CG Axis PBR materials Evermotion Models In house models HDRI etc. Each sub folder contains whatever packs/materials/models we have from each source, which in turn contain the actual assets. I've been thinking about instead organizing by "topic" and having separate folders for vegetation, materials, custom materials, furniture, bathroom, transportation, etc. and then reintegrating the creator folder to separate, for instance, the different tree models that we have from difference sources. I would really love to hear what structures you all utilize in your personal and professional work and/or any suggestions you might have. Thanks in advance!
  2. Hey All, First of all Thank you to everyone out there who responds to these posts. As a self-taught-still figuring some stuff out-sometimes want to punch my computer-user of 3dsMax and VRay I absolutely rely on these forums to get the answers I need. Ok so I would like some suggestions on effective file / organization techniques. Up until the last 6 months I have used 3dsMax and VRay on my personal computer and had a very effective system (at least for me it was) of each project containing the standard Max subfolders which would contain the information needed for the project. (you know archives, autoback, downloads, etc etc etc). The only one of those folders that was not project specific was ...sceneassets\images as I had one Master Library for all my Textures/Materials/Bitmaps etc. which was then configured through user paths to the individual model. (Is this a "normal' way of doing it?) Well....now that I have been tasked with bringing Max and its capabilities to the Firm I work for I am trying to figure out the best way to have one place where everyones models/textures/everything is organzied. Also it needs to be on the Network so all have access. Here's my Questions(s): 1. Should each project contain the subfolders as listed above, or should i have one set of subfolders which contains all of the projects and encompassing information within its folders? 2. To configure user paths all linked back to one master library would I need one path for each type of material (like a path to brick, a path to wood...) or will the user paths dig down through the folders and sub-folders for me? Ok, I'm sorry if this is crazy rambling, it's difficult to discuss what I think is an issue when I am new enough that I don't have all of the technology down. ALL ANSWERS AND SUGGESTIONS WELCOME!!! Thank you, AgentPatrick
  3. I've been wondering how to do this for a while and all of the sudden it would come in very handy: I'm taking over a 3ds max file from a disorganized friend who has all the texture files in different places on their computer (and there's A LOT of them). Does anyone know a simple way to organize all the files (kind of like iTunes), or put them all in the same place (like Maxwell Render) so that I could open up the file on my computer and not have a 1000 missing textures? Thanks in advance!
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