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Found 1 result

  1. Hey all, a couple of times now I've been working on some landscaping geometry and for one reason or another a bit of geometry has its object extents screwed up. A bit of kerbing I was working on today (AutoCAD imported linework) had part of it a gazzillion miles away from the rest of the geometry and the origin. This resulted in my shaded display being corrupted, so that some objects were not visible in perspective, and shading of collision detection was lost. Quite annoying in that I could only work on the scene in wireframe mode. I managed to isolate the offending bit of geometry. If I tried to center the object pivot, it would place it at a point with an X coordinate with a value of -999999999..... and way out of MAX's zoom extent range. I detached the part I could select which was near the origin, and then zeroed the coordinates of the remaining bit that was off in space somewhere. It registered as an editible mesh with zero vertices like a block header. This meant that if I tried doing a selective save as with a window selection to weed out this bit of geometry, it would not work. Anyway my question is - is there a script that can scan objects in the scene and select items that have coordinate extents that are larger than a certain value? Cheers
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