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Found 2 results

  1. Hi there super-talented people! I have a question. From past few days, i have been looking at a lot of glass structures for references on a project. Whenever i see the refelctions on a cladded wall, there seems to be a certain noise/bump effect on it. here is a very good example. http://img222.imageshack.us/img222/212/glassupfronteh5.jpg If you notice, the wires are not reflecting throughout in a straight line over the surface, but they tend to distort a wee bit on the edges and the middle of the individual surface. Can anyone throw some light on how do i go about to achieve something similar on huge surfaces, where the opposite side of the street appears in a similar fashion on the cladding wall? I use Vray 2.4 and 3dsmax 2013 Cheers
  2. Lighting a scene realistically is one of the most challenging aspects of producing photorealistic renders. This new article will quickly guide users through the process of creating photorealistic renders with VRay and mental ray: http://jamiecardoso-mentalray.blogspot.co.uk/2013/05/photorealistic-rendering-with-vray-or.html .
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