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Found 7 results

  1. Hi dear, I am trying to use unity3D game engine for making 3D class presentations/lectures instead of ppt. I want to teach physics with use of 3D animation and slides in class. Do you know any other best engine instead of unity3D? In unity3D i have some problems about making arrows attached to objects moving in space. The arrow can change direction according to force or direction of body and its magnitude could change according to magnitude of force/velocity. Also there are some issues related to fonts etc. Please guide me to choose suitable 3D platform for this purpose. Thanks in advance,
  2. Hi, my name is Cristian, i'm 21 and I'm studying architecture and building engineering in Italy. Some time ago i discovered this fantastic world of cg and I decided to learn by myself when I have some free time. I really want to learn something new from you and hopefully some day could become a job. I've made 2 projects so far and i want to share with you and maybe have some feedback. http://www.cgarchitect.com/2015/09/brutal http://www.cgarchitect.com/2015/09/attic12
  3. Hi, The ebook has been a long project with much of the rendering and animations completed quite some time ago. Only in April this year, we released the final version (yes, it is free). As of today, we have more than a thousand downloads and thankfully, with no major complaint received. It is the first time this ebook is shared in CGArchitects. I hope the community (assuming anybody reads this post) will take a look at it and run with some of the ideas in this ebook in the direction CG presentations could be steered forth. There is also much to learn from the award-winning building (by Murcutt, Lewin and Lark) explained in this ebook/monograph. Please watch the Youtube navigation video first in the link below. Oh, please remember to share it too. Many thanks. Link: https://sites.google.com/site/digitalflatland/aybec Note to Moderator: Kindly help move this to a more appropriate forum, if available. Thank you.
  4. Hello! My name is Victor, and I am a teenager from Romania. I am only 15 years old and one of my hobbies is 3D graphics. I like to learn any kind of new things about 3D Studios Max, since I've got the students license. I hope I will be a good influence for other new members on this forum.
  5. Hi there. I'm Daniel from Italy. The software i'm using is 3ds max with V-ray. I recently started creating 3d scene with 3ds max and i find this forum extremely useful so i decided to join.
  6. Hi all, I will be presenting a large residential project that I've been working on over the last 3 years at this year's SAI AGM. I'll be covering all aspects of the production from initial brief, in-house design tests, planning images and through to the final animation, including some of the technical aspects of the production. Also presenting at the AGM will be Stephen Wiltshire and Joseph Robson. It's set to be a great day. More info below: http://www.sai.org.uk/blog/?p=388 If you were thinking of applying now would be a great time. You'll need to apply for membership in order to attend, or to be a guest of an attending member. Best just to get in touch with the organisers if you'd like to join. The SAI has a great mix of CG and traditional illustrators/artists and is an excellent way to meet like-minded people and perhaps do a little networking in the process. The lunches are always excellent, too! We're always looking for talented new members, so do get in touch if interested. http://www.sai.org.uk Hope to see some of you there! Cheers,
  7. Hey, so... first post in this forum, and I have a specific question. Let's say I'm designing a soccer stadium and for the three main presentation images I, of course, want the stadium to look alive (i.e. having it filled to the limits with people). How do I do this best? I have the actual stadium rendered and all, and I have now tried for days to add a convincing crowd, but nothing has come out satisfactory. Adding 10-12 people is pretty easy - adding hundreds or thousands of them is harder. Any suggestions to (or examples of) different approaches to achieving this? (the people of course doesn't have to be 100% life-like as long as it's a good representation of a cheering crowd... I'm sure you know what I mean) Thanks.
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