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  1. So one thing I've noticed about Maxwell Render 2: It's takes a bloody long time for it to render to a smooth result! I've got a simple scene with one emitter, a bit of an HDR environment, and a table with objects on it. Rendering to 1920×1080 has taken, so far, over 60 hours. And it's still quite grainy! To get that lampshade looking smooth, I expect Maxwell to take at least another 200 hours! Which brings me to my question: Is there any chance that I can use Maxwell's network rendering capabilities through the internet? I've got a computer at work that basically sits idle when I'm not on it. During a weekend, it would be nice to do some cooperative rendering between my home computer and my work computer. Both have Windows 7 and I'm assuming that I'll need a VPN. No problem, I've got Hamachi working fine on both systems right now. I just need to know the next step. To get the Render Manager and Monitor to recognize the Render Node running on the work PC. Any ideas? For that matter, is this even possible/worthwhile at all? Thanks!
  2. Hi Everyone, I hope this post finds you well. This is the latest property development I was fortunate enough to have been a part of, and wanted to share the final results. The main brief was to help sell the development off the 2d DWG plans/drawings before construction, by creating a series of 3d marketing images that captured the building's true essence and design ( interior and exterior). My work involved picking the materials, furniture, design and 3d render the space in a way it would be appealing to potential buyers. I have used 3ds Max and V-Ray to create the initial still images. Later, I have developed an interactive App in Unreal Engine, for potential buyers to customise the interior of their apartments. For more information, please google: jamie cardoso Kind Regards Jamie
  3. I hope I am following etiquette and that I am posting in the right group. What are the differences between these render farms and how can they benefit your project? Let’s find out! 1. What is Rebus render farm? RebusFarm is a German-based company that is part of the growing commercial rendering service for studios around the world. The company has a high capacity for data rendering with 3,000 XEON CPUs at their disposal. They offer a cloud rendering service that can handle almost every major 3D software out there. It is based on the model of SAAS (software -as-a-Service). You will submit your job directly from a plugin inside the 3D software. With the experience of more than 14 years in the field of 3D rendering, Rebus has been improving a lot to be one the the most trusted render cloud services. For CPU rendering, the render farm operates with AMD’s Thread Ripper 3970X and for GPU rendering, they provide NVIDIA’s Quadro RTX 6000 to render jobs on the cloud. 2. What is iRender farm? iRender is a Vietnamese company operating internationally that is based on the model of IaaS (Infrastructure-as-a-Service), which rents the GPUs and CPUs on the cloud for 3D rendering. iRender was developed with the most powerful GPU and CPU infrastructure that can handle all the heavy-duty tasks like a breeze. The GPUs used are RTX 2080Ti/ RTX 3080/ RTX 3090 with heavy-duty processors (Dual Xeon E5-2670 & Intel Xeon Processor W-2245) having multiple cores to support the heaviest workload. The simple to use rental service by iRender is the best, as it involves just a few steps to get started. First, register to the service, then create a new work environment or better known as a system image. This work environment will be saved and automatically loaded for the user as soon as logging into the account. After that, a remote desktop connection will be set up, and the user will be provided with a file with login credentials. The file transfer process is unique, it can transfer files even when the server is turned off, so the users can make changes any time. Furthermore, major cloud transferring platforms like Dropbox, Google Drive are also supported. Additionally, multiple servers can also be used, and the system image can automatically be generated, thus providing usefulness to the users. iRender aims to facilitate everyone to access to the best and most powerful machines to turn their dreams into reality by providing their cloud render services for them. 3. Render farm considerations Render farms do have sets of parameters and limits, so it isn’t always easy to compare companies. There are also important questions that you should have answered before hiring a service, such as: · What software & plugin does the render farm support? Is the render farm compatible with the software you’re using? · How much are you looking to spend? · Is the pipeline and workflow easy enough to be integrated and used? · What are the security, policy, and guidelines on the protection of privacy that they offer? · What are payment methods, claim and refund policies? · How about the customer support? Some farms can’t export in a file type compatible with a certain workflow. A render farm’s highest priority is to save you time, so as with any processor-heavy project, be sure to do as much research as you can so that you can fully enjoy the benefits this type of service can offer. 4. WHICH ONLINE RENDER FARM IS BEST FOR YOUR NEEDS? I have actually used both render farms and I use 3dsmax, vray. I am an interior designer and have been using different render farms and I can tell you the differences and what will benefit you more. When I used Rebusfarm it was nice, but I now know that it has some cons when using it. I sent a few renderings from my interior scenes and it was very expensive but since that was the time I started using render farms I was impressed with the speed and thought that the cost was normal. Then you have to have everything organized such as your textures, plugins, maps, and all your settings otherwise it won’t render. Then if there are problems with the rendering they will message you which is a good thing, but they won’t continue the render until you fix absolutely everything. Now, don’t get me wrong but Rebusfarm is good but I would say for smaller projects and if you don’t have a tight deadline. As I have used them for large architectural projects and they were not close to the quote that was given with their calculator and during tight deadlines I have found that they aren’t really good on response times with customer service even on their Germany working hours. So just be sure you know what you are getting into before sending your render to Rebusfarm. Now iRender is a bit different from the average renderfarm that I find. Unlike Rebusfarm, it doesn’t have a plug-in that you download and a client. iRender brings a cloud GPU rental service that lets the users make use of the powerful and robust features of the servers at iRender while using their own computers on their own desk. Users will access the servers through Remote Desktop Application, and then, take full control of the remote machines. I can send multiple files for renderings at once and not have to worry about the rendering being stopped just because one thing is missing. Also, their customer service is much better and they get back to you almost right away. I have also found that when using iRender my costs are MUCH less than before and you can even see it for yourself. They are one of the lowest priced render farms and it’s one of the reasons many people use them. I have also added one of their support teams Whatsapp numbers and whenever I need help right away she is able to reply me asap anytime and seems to be awake 24/7 and seems like she never sleeps but it’s always the same guy. I also love the convenience where I can see the progress of the rendering at any time if I need to fix something and render it again. 5. FINAL THOUGHTS These services are readily available to offer you the power and expedience you need to put your project, concept, or presentation together quickly and beautifully. Honestly you can try both Rebusfarm and iRender farm to see what you most prefer, but my preference is iRender farm for a few main reasons. One of them being is the convenience of their client and the user interface is simple that anyone can use. Two, it is very cost effective compared to many other render farms and allows you to save a lot on rendering costs for future and many other renders. Three, I can see the process of my rendering to see if I need to resend the rendering. Four, you can contact customer support at any time to customize the hardware upto your needs. Five, you are able to run single card software like Lumion, Sketchup, Unreal Engine, so on, which can’t be supported on other render farms. Six, the servers at iRender are highly available when you rent in days or week or month, users can access whenever they need without worrying about full servers or queueing in line like common cloud render farms. Next, as they don’t charge you for the transfering files. Lastly, their customer service is top notch so if you have a deadline you can contact them and they will always be happy to help. So those are my reasons but I suggest trying both renderfarms and see what you find suits you best.
  4. Production Renderer Adds Support for C4D’s Latest Material Node Editor; Plus Material Translucency Updates, New Mask Capabilities and More LOS ANGELES – June 23, 2021 – Today, Chaos launches V-Ray 5 for Cinema 4D, update 1, building the community’s most requested feature into a production workflow. With new support for node-based material editing, artists can now achieve true photorealism without sacrificing any creative choices they’ve made along the way. “We always strive to have V-Ray integrated as seamlessly as possible, so it always feels like an extension of an artist's favorite app,” says Phillip Miller, vice president of product management at Chaos. “Now, users can view and manage their entire V-Ray shading network within Cinema 4D, using the Material Node Editor throughout the entire creation process – from first ideas to finishing touches.” The V-Ray Material has also been updated, making it easier to create translucent materials in just a few clicks. With built-in volumetric subsurface scattering, this can be immediately applied to skin, plastic, wax and more with brilliant results. Beyond Rendering Like all V-Ray integrations, V-Ray 5 for Cinema 4D, update 1 is geared to help artists do more in one place, including relight and composite from a single render. In the latest update, artists can start rendering multiple dome lights at the same time. Direct support in Light Mix makes it easier than ever to mix light sources and relight a scene – even after it’s already been rendered. If pixel-perfect adjustments are required, artists can use any of V-Ray’s masking render elements directly in the V-Ray Frame Buffer’s Compositor, including Cryptomatte, MultiMatte and Object, Render and Material IDs, to fine tune an image without re-rendering or turning to another app. Additional V-Ray Features Include: Progressive Caustics – Rendering reflected lighting from surfaces like glass and water is now far easier to achieve. V-Ray Fur – Users can render hair and fur faster than ever before. From grass and fabrics to carpets, hair and more, artists can work quickly using the same procedural tool employed on major productions. V-Ray Clipper – Create quick cutaways and section renders for any scene or object. For more information on V-Ray 5 for Cinema 4D’s full feature set, please visit the product page. Pricing and Availability V-Ray 5 for Cinema 4D, update 1 is available now for Windows 8.1 and 10, Mac OS 10.14 and up, and is compatible with Cinema 4D versions R20-S24. Licensing is available at $470 (annually) and $80 (monthly). V-Ray 5 for Cinema 4D is also included in V-Ray Collection, an annual plan that gives users full access to 15 Chaos products and services for $699/year. About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com
  5. Episodes Explore NFT Boom with Focus on Benefits to Artists; Latest Episode Premieres Today with NYU Professor/Cryptology Expert, David Yermack LOS ANGELES – April 26, 2021 – Today, Chaos’ CG Garage podcast announces the launch of a series focused on NFTs (nonfungible tokens). With NFTs sweeping through the art world, turning digital artists into sudden millionaires, the opportunities can seem limitless. But NFTs also come with a bunch of questions, especially for artists unfamiliar with cryptocurrency. The series seeks to explain what they are, why they matter and how to get started, so artists can make more informed decisions about their careers. “CG Garage has always been about shedding a light on what matters to CG artists, whether that’s how they came up, interesting projects or just making sense of emerging opportunities,” said Christopher Nichols, CG Garage host and director of Chaos Labs. “The DeFi world is fascinating, but it also needs a guided introduction for most people. In these episodes, we’re talking to artists and experts in the know, who can easily illuminate the many facets of NFTs, from basic ideas like ‘what is Ethereum?’ to their carbon footprint. If you’re curious, this is where to start.” For the uninitiated, NFTs are digital tokens that can be used to track the ownership of a digital asset. Because they live on a blockchain (or decentralized ledger), these digital tokens can be easily validated as totally unique, giving the owner access to an evolving investment or bragging rights. While online superstars like Grimes and Beeple have already sold NFTs for millions, they also offer a new way for CG artists to sell and profit off their art, moving them from social media likes to recurring royalties without any help from the traditional gallery system. Two episodes are available now, including today’s discussion with the head of NYU’s finance department, David Yermack. Several more will be released in the coming weeks. The current series will include: ● Sally Slade, Magnopus’ lead AR/VR developer, explains what she had to do to get her digital drawing onto the NFT market, using a $100 budget as a constraint. ● David Yermack, NYU Stern cryptocurrency professor, breaks down the key concepts behind NFTs in the most accessible way possible, getting into issues of ownership, the value of digital copies and the role digital artists can play in the NFT market. ● Alex Coulombe & Samuel Arsenault-Brassard will join the podcast on May 10 to talk about how they created an art exhibit using virtual architecture and NFTs. ● David Levy, Avatar 2 concept artist, will stop by on May 24 to explain how the changing profit model and new financial opportunities are impacting the artist community. The series is designed to be listened to in order to build up the listener’s knowledge base, moving from initial ideas to a more versed, actionable understanding as things progress. CG Garage is available to download and stream (for free) on the Chaos Group website, Apple Podcast, Spotify and Gaana. About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com
  6. 3D Model of the Capitol District TownePlace Suites Created in Unreal Engine to Speed Up Design Process and Give Designers More Freedom CHICO, Calif. – April 6, 2021 – Creating the look and atmosphere of a new hotel is a complex undertaking, with every design decision needing to be weighed and approved. The TownePlace Suites in downtown Nashville was no different, so design and development team The Gettys Group turned to visualization experts Theia Interactive to help give it an advantage. In response, Theia created a fully rendered, high-quality 3D build of the hotel in VR, giving the designers the ability to walk its virtual halls and make design changes on the fly – saving time and money. “Building a high quality 3D model in VR, The Gettys Group was able to save a huge amount of time without sacrificing anything – in fact, it actually gave them more options than ever before,” said Bill Fishkin, president and co-founder of Theia Interactive. “By taking advantage of new technologies like VR and game engines, we can provide designers more flexibility at a fraction of the cost, changing how hospitality design is done.” Using Unreal Engine and its Optim collaborative template, Theia created a scale model of the Marriott International’s TownePlace Suites, focusing on the lobby, guest rooms and common area, along with a rooftop bar. The hotel – which opened in Nashville’s Capitol District in October 2020 – includes 204 suites and studios, a 50-person meeting space, an outdoor courtyard and several other amenities, including a rooftop bar. The virtual model allowed the designers to change every aspect of the look, including the furniture, the floor, the color of the paint and more. The model also featured dynamic lighting to show how things would look in daylight and at night. As the design came together, stakeholders had the ability to tour the 3D model remotely, either on their desktop or by putting on a headset and wandering around the model in VR. They could then leave notes for the designers, or even have full voice conversations with them in real-time, all without having to leave their own home or office. The designers also had access to a fully-equipped virtual planning space where they could collaborate remotely as needed (in or out of VR). The TownePlace Suites marks the latest in a series of collaborations between Theia and The Gettys Group dating back to 2017. Once the TownePlace Suites visualization model was complete, The Gettys Group reached out to hospitality management firm Big Little Fish and offered a virtual tour of the 4,500-square-foot rooftop bar. The group immediately saw the potential, and leased both a coffee shop in the lobby and the rooftop bar. They brought in chef Aaron Thebault, a rising star in the culinary world, and opened the fine dining establishment Zeppelin on November 6, 2020. "We had a strong vision for TownePlace Suites, and we knew from experience that Theia could relay our vision via real-time rendering,” said Ron Swidler, chief innovation officer at The Gettys Group. “The combination of Theia, CloudXR and AWS helped make our vision a reality, and it helped others, including our stakeholders and tenants like Zeppelin and Moonshot Coffee Bar, buy into the vision as well. We are thrilled with the outcome!" Theia will appear at GTC 2021 to discuss this and other recent projects. Fishkin, Swidler and NVIDIA senior manager of global business development XR Greg Jones, will deliver the session “Faster Approvals, Fewer Redesigns: Learn How NVIDIA’s Cloud XR and AWS Supercharge The Gettys Group’s Iterative Design Process.” The session will be released on April 12 at 4:00 p.m. PDT. About Theia Interactive Based in Chico, California, Theia Interactive is an immersive solutions studio and software developer, with a passion for building beautiful virtual environments for Enterprise businesses. Whether it’s virtual reality experiences, augmented reality demos or mobile apps, Theia tells engaging stories through virtualization. Theia has created award-winning projects for companies such as Epic Games, HP, Mohawk Group, NVIDIA, Suffolk Construction and Toll Brothers. For more information visit https://theia.io/.
  7. Hello, I run the Belgian 3D rendering agency nofuss which provides bespoke visualization services for architectural designers. Find out more about nofuss, take a look at our architectural 3D visualization work gallery or get in touch with nofuss.
  8. Hi Everyone,? This Interior Design 3d render is one of the twelve I have recently created for a client, using 3ds Max, V-Ray 5 and Photoshop. The main brief for this specific shot was to frame it in such a way that the main focus would be in capturing the physical properties of key materials such as the leather, the wood finish and the reflective graphic wall reacting to the custom artificial light fixtures. The next phase of this project is to create more of these spaces in Unreal Engine with an App I'm currently developing, to host interior designs in my AWS server (using pixel streaming), to ultimately provide the client with the full flexibility to navigate the scene, view it from any angle, and instantly take as many high resolution renders as desired, at their own time and leisure, while using devices such a mobile phone, an iPad or a low spec computer from 1994 . If/when allowed, I'll be able to create a quick tutorial depicting the process of creating this specific 3d shot. I really hope you like the above interior design render. P.S: Take care and Stay Safe Ta Jamie https://jamiecardoso-mentalray.blogspot.com/2020/12/interior-design.html
  9. Production Renderer Builds Five Years of V-Ray Innovations Into Massive Upgrade, Giving C4D Users a Faster Path to High-End Visualization and Visual Effects LOS ANGELES, Calif. – December 10, 2020 – Today, Chaos Group releases V-Ray 5 for Cinema 4D, a massive upgrade that packs every advancement from V-Ray 5 and V-Ray Next into one easy-to-use rendering solution. V-Ray 5 for Cinema 4D can fit into any production workflow, saving artists countless hours with its built-in compositing, interactive light mixing and scene intelligence tools that render scenes up to 7x faster. “C4D users finally have access to the full V-Ray experience,” said Phillip Miller, vice president of product management at Chaos Group. “This is a complete modernization of the product that will allow us to update it at the same pace as our other V-Ray integrations. No more waiting!” Beyond Rendering With Light Mix, artists can create dozens of lighting scenarios from a single render. Color and light intensity can now be adjusted instantly in the new V-Ray Frame Buffer (VFB) without ever having to render again. Once everything is right, artists can save their recipes, send the layers to compositing and update the lights in their scenes. For the first time, a new Layer Compositor will allow artists to composite their renders directly in the VFB. Users can now combine and grade render passes, set blending modes and adjust colors without using a separate application. Scene Intelligence To remove unnecessary set-up time from the creative equation, V-Ray 5 for Cinema 4D comes with automatic scene analysis tools that will help artists produce faster, cleaner renders with no extra effort. Cleaner, more accurate environment lighting can now be produced up to 7x faster with the Adaptive Dome Light (ADL). Point-and-shoot-style timesavers like Automatic Exposure and Automatic White Balance are now part of the V-Ray Physical Camera, so achieving the perfect render will be as easy as taking a snapshot. AI denoising has also been added to offer noise-free updates at interactive speeds, providing instant insights into lighting adjustments. Faster GPU Rendering The same V-Ray GPU architecture that made it two times faster in V-Ray Next is now delivered to C4D users. Artists can now take full advantage of their hardware, rendering on GPUs, CPUs or a combination of both. With full support for NVIDIA RTX cards, V-Ray 5 for Cinema 4D is primed for rapid boosts, helping artists hit the highest heights of production rendering. Other New Features in V-Ray 5 for Cinema 4D Include: Fast Interactive Rendering – Artists can now view changes in the moment, helping them create the look they want, without the wait. Distributed Rendering – Harness the power of multiple machines working together to render images even faster. Chaos Cloud – Render stills and animations at the push of a button with Chaos Group’s cloud rendering service. Volume Rendering – Easily render realistic fog, smoke and atmospheric effects or bring in volume grid caches from Houdini, FumeFX and Phoenix FD. Coat Layer – The updated V-Ray Material can now generate reflective coatings on surfaces without the use of blend materials. Sheen Layer – Easily simulate soft, microfiber fabrics like velvet, satin and silk inside the updated V-Ray Material. Metalness – Metalness reflections are now supported directly by the V-Ray Material, making it fully compatible with PBR workflows. Car Paint 2 Material – A new car paint material can take automotive renders to the next level with realistic flakes and less memory. Improved V-Ray Dirt – Add dirt to cracks and crevices, create procedural streaks or cover an entire surface for a more weathered look. Physical Hair Material – Achieve more realistic results with the new physically accurate V-Ray Hair Material. New Sun and Sky Model – Capture the light of magic hour. The improved Sun and Sky model is more accurate and looks better at sunrise and sunset, even as the sun dips below the horizon. Texture Randomization – Аdd variety to scenes by randomizing colors and textures with V-Ray Multi Sub Texture. VRscans Material Library Support – Access a library of over 1,000 photorealistic materials that can be dropped into any V-Ray scene file. Native Support for Cinema 4D Noises – Enhance renderings with different noise patterns and detailed surfaces. Now with less memory consumption. Light Path Expressions – Artists can now create their own render passes for the ultimate control in compositing. Blue-Noise Sampling – Artists will now see less noise in their renders using the same amount of samples. Out-of-Core GPU Rendering – Initial support for out-of-core geometry helps users break through memory constraints to render larger scenes. For a full feature tour, please visit the V-Ray 5 for Cinema 4D product page. Pricing and Availability V-Ray 5 for Cinema 4D is available now for Windows 8.1 and 10, Mac OS 10.14 and up, and is compatible with Cinema 4D versions R20-R23. Licensing is available at $470 (annually) and $80 (monthly). V-Ray 5 for Cinema 4D is also included in V-Ray Collection, an annual plan that gives users full access to 15 Chaos Group products and services for $699/year. About Chaos Group Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design, and visual effects. Chaos Group’s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in ray-traced rendering, cloud computing and real-time ray tracing is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Prague, Seoul, and Tokyo. For more information, visit: chaosgroup.com.
  10. Hi everybody, I am having a real problem finding some wallpaper textures for a bathroom that I am doing for a client. Can anybody point me in the right direction as to where I can find wallpaper textures from wallpaper companies that can be used in archviz projects and that are generally seamless? I don't want to violate any copyrights and the sample that I have been given is very specific (it's an image from a magazine). I have tried a Google Image search and others to find something similar, but no success. So I think my only recourse is wallpaper manufacturers, but I don't know how to go about it. Anybody with experience in this area, I would greatly appreciate your help! Here in the attachments is the image from the magazine that my client sent me.
  11. Hi every one, I have a new you tube channel about 3ds max tips & Tricks parametric modeleing e3tc.
  12. Hello, I recently bought an RTX 2060 SUPER at a great price. And i wanted to know if it was possible to couple another one to boost my performance when I make GPU renderings like Redshift and especially Vray Next. they do not support the Nvidia link or SLI.. Only MultiGPU, I have an AORUS x470 supergaming motherboard with a PCI x16 and a second 8x. Is it worth it for you? Thank you for your answers
  13. i guys, i’m unable to match vray beauty with passes(back to beauty vray). Tried in photoshop and nuke. getting color change with final rendered image. asses = Lighting+gi+reflection+refraction+specular. Settings color mapping : Intensity Exponential and color mapping only, no gamma
  14. I have a box with some of the faces removed and a shell modifier. When rendered you will see some of the outer faces and some inner faces. The question is, how to use outer faces to hide inner faces? I've tried using matte/shadow on outer faces but it will still show the alpha for inner faces. The only workaround I could see, would be to assign a matId to outer faces and using compositing software to cut by it. This seems to be a complex solution especially when having an atmosphere fog element pass. Isn't there a better way to make the outer faces be completely transparent (remove them from the object) as well as everything behind it that is a part of the same object? Maybe you have a better idea for this concrete example: I have a live action footage of a table which I need to explode. I therefore model the object and use thinking particles to destroy it. To composite those two things together I only need the debris that are flying away and the inner part of the table that is revealed. The table itself should come from the footage.
  15. Hello Everyone, Check out this FREE New course/tutorial :https://jamiecardoso-mentalray.blogspot.com/2019/03/3ds-max-vray-automotive-studio-lights.html In this video course/tutorial users are taken through the methodical process of setting up the 3ds Max scene, apply the vray carpaint shader, the glass material , plastic, metal , falloff material, vrayblend material, dust & scratches , rubber, etc Furthermore, there will be a step-by-step process of creating professional studio lights using vraylight objects , vraysoftbox shader, HDRI reflections , v-ray exposure controls , rendering settings , LUT files, reflections , highlight glossiness, refractions, fresnel, vray multimatte elements, vraylightselect , specular, raw reflections, vray displacement , uvw maps , sample rate , and much more. I really hope you find it useful, like and share it . Kind Regards Jamie
  16. Hi All, This is a request for one more build for RHINO + VRAY workstation and I would love to hear the feedback. Its envisioned as a mid range tower CPU - AMD Ryzen™ Threadripper™ 2950X or AMD Ryzen™ Threadripper™ 1950X OR would you suggest INTEL? Anything higher than this would sky rocket the price. GPU GTX 1080 TI or Quadro P2000. Or anything particular ? Rest I think would add up accordingly. Since I feel in this forum, most of the people are use to working with VRAY and RHINO, I would be really helpful to hear the feedback. And if there's any portable workstation that you think would fit, give me a heads up.
  17. Hi mates! I have been doing rendering for almost a decade and recently I come up with the idea of preparing video tutorials on Thea4Su (Thea render plugin for Sketchup) and you know there is no carefully set, step-by-step yet informative enough for wide range of users from noob to pro courses or information out there in the market. Also I've tried to go after a photographic approach. I've tried to think loudly while working, so the audience will be familiar with the rendering mindset. It covers: Composition, Camera, Light, Material, engine setup and postproduction tools embedded in Thea render pluginand finally puts all together in several "in-action" projects. I will release it hopefully late January and one/some free lessons also would be available. Here is the render right from the lectures:
  18. Hi mates! I have been doing rendering for almost a decade and recently I come up with the idea of preparing video tutorials on Thea4Su (Thea render plugin for Sketchup) and you know there is no carefully set, step-by-step yet informative enough for wide range of users from noob to pro courses or information out there in the market. Also I've tried to go after a photographic approach. I've tried to think loudly while working, so the audience will be familiar with the rendering mindset. It covers: Composition, Camera, Light, Material, engine setup and postproduction tools embedded in Thea render pluginand finally puts all together in several "in-action" projects. I will release it hopefully late January and one/some free lessons also would be available. Here is the render right from the lectures:
  19. Hi Everyone, Check out my New Tutorial on how to turn a Daylight Interior Render into a Night one, using 3ds max, v-ray and photoshop: The full video can be seen in the link below: http://jamiecardoso-mentalray.blogspot.com/2018/12/3ds-max-vray3d-visualizer-handbook-to.html In this segment, users are taken through the process of changing V-Ray high preset settings for quick test renders; while adjusting materials and the environment to reflect a night scene. I really hope you find it useful, like and share it . Kind Regards Jamie
  20. Please i am finding it difficult to achieve great shadow with HDRI sky, and also realistic rendering using vray sun alone,without affecting the diffuse of object in the scene. So i will like to know how best to combine both to achieve great shadow and realism.
  21. Hi I'm posting an image of a material I need created in vray. I've tried applying a bump map and a normal map but it's not the same. Any direction would be highly appreciated! Thanks
  22. Check out this coffee table pack ready for use in Unreal Engine 4 , perfect for architectural visualization https://gumroad.com/products/LbQMv Tables Preview :
  23. Hi All, Check out my New in-depth Video tutorial about, Photorealistic Lighting with 3ds Max and V-Ray. This in-depth step-by-step video tutorial takes users through the amazing process of, lighting, shading, texturing, and Rendering the Atrium. The First of a Four part series can be seen in the link below: http://jamiecardoso-mentalray.blogspot.com/2018/06/photorealistic-lighting-with-3ds-max.html I hope you like it :0) Ta J
  24. I'm building a PC which will use Vray as a plugin to Rhino to render still images. I would like to know if I should spend my money on the CPU or the GPU for the fastest rendering times. Any recommendations welcome, but I mainly need to know if the rendering process is carried out by the CPU or GPU (or both). Cheers
  25. I'm working on a script that, among other things, needs to submit jobs to be rendered by third party services. I have a decent amount of personal experience doing manual submissions, namely with Rebus Farm, but I'm trying to find a service that has some form of API support for custom submission processes. Things that could work: 1. native API to be called externally from 3D applications in languages such as Python 2. Application-based APIs to be called from within 3D applications (MaxScript for example). I can sacrifice plugin support, but 3DS Max + VRay support is a must-have. Anyone have any experience with this approach? I'm looking at several different potentials right now but I'd hoped someone might be able to offer up some personal experience to help me make a shortlist of possibilities. Thanks in advance
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