Hi all,
Anyone know how to produce RGB masks like what you can achieve in Vray with RGB Wire colour?
Currently use Object ID (which isn't great) and The mask pass.
Cheers!
in gimp or illustrator, I export a bitmap with a RGB of 186-46-33
Then, in max I create another material with the same RGB values, but in the viewport, they look quiet different.
Any idea what could be the reason?
thanks
Can someone help me to understand why the image generated from "Duplicate to MAX frame buffer" is so much darker than my rendered image.
And when I save the rendered image as a .jpg it saves quite a bit darker like the MAX frame buffer image.
I notice that when I switch the rendered image to display colors in srgb space it also looks like the darker version.
Short question is- why are my saved images so much darker than the rendered image?
Thank You