Jump to content

Search the Community

Showing results for tags 'scanline'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CGARCHITECT.COM
    • Forum Rules
  • MAIN FORUMS
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
  • VISUALIZATION GALLERIES
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
  • SOFTWARE
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
  • MISCELLANEOUS
    • New Member Introductions
  • SITE FEEDBACK AND SUGGESTIONS
    • Comments and Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Display Name


Country

Found 3 results

  1. I'm about to start an animation project featuring several interiors scenes. I've used VrayLight and it looks accurate; only downside is the render time which is to long. Made and attempt to light the same scene with regular spot lights and rendering time goes down from ca 2 min to 15 seconds which is a huge advantage since i have a deadline for this. The results with scanline light is not as good as with VrayLight, it looks more flat and seems to be some lack of reflections, like there's no GI on the spots that are lighted. Because i don't have any experience nor knowledge about using regular lights in a vray rendered scene i wonder if you have any suggestions and thoughts about it.
  2. Here at our office, we have been using RPC for entourage for quite some time, just as many of you have. We upgraded last year to VRay for our production renderer and have fully integrated it into (if not rebuilt around it) our pipeline. We would always end up using the RPC shadow light plug-in to create the shadows for all of our RPC items. Once we upgraded to VRay however, we were struck with a problem. The shadow light would not create the shadow map (.jpg) using VRay. After messing around with it more, we were able to figure out a workaround for this. By using the scanline renderer and a standard 3ds light, we could create the image, and then work it back into our VRay based file, and create our final image, which would then include all the shadows for our content. This was all done in Max 8 and now 9. We are now looking to upgrade to 2009, and the latest RPC plug-ins. However, we are unsure as to whether or not this is possible anymore. On RPC's own site, it specifically states that it is NOT compatible with most 3rd party rendering engines, including Mentalray. We contacted Archvision, and were told that the shadow light not only will not work in any fashion with '09, but it has apparently never been able to be used with a 3rd party renderer. Obviously we found this odd, since we had been doing it for just over a year. So my question is this... have any of you been able to use the RPC shadow light plug-in (in any way shape or form), in a 3rd party renderer, to create shadow maps (OR use the scanline created maps)? DR
  3. A team work for Tunctan Proje (landscape architecture firm in TR) 3D Studio Max 2008x64 (Scanline - Lighttracer) Photoshop CS3 Ext Wacom Intuos 3 The night render was created by modifying the day render via PS
×
×
  • Create New...