I want to create my own shader ball, but I dont know which lights and setup would be the best.
Im using an HDRI, but I dont know if I should add another (for e.g. rectangular directional) light for the reflection to be bigger (but then it becomes over saturated), OR should I create a studio setup?
What is the best setup/lighting for a shader ball scene?
It would be used mostly for interior shots/material testing
I'm using Corona 1.3 and Max 2016 (I also have V-Ray 3.3, but i need to use Corona).
Thank you!