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Found 2 results

  1. Im working on a scene where i should have sharp shadows coming from shutters (classic film noir shot). The shadows look sharp and well defined when i turn realistic view in my viewport, but they get extremely blurred out when i render with gi turned on (i guess the lights and shadows are being mixed together to the point that the shadows that look sharp in the viewport have completely disappeared during rendering) I'm using a vray plane light (dont want a vray sun for this specific shot), tried changing the distance of the light source from the actual shutters, tried changing the size of the source etc. ... Any ideas on how to preserve the 'sharpness' of a SPECIFIC shadow while rendering with GI? If not, is there a workaround in post (for example exporting a sharp shadow map that i can control in photoshop?) Thanks a bunch NB: Working with 3ds max/vray
  2. I'm trying to render a living room scene with large windows. I want there to be squares of light on the ground, with sharp shadows where the window frames are. I am happy with my lighting using VRay Sun and VRay Sky, but the lighting is too soft and creates really soft shadows. If I disable the VRay Sky, I get the sunlight on the ground like I am looking for, but the whole scene looks bad. I tried using a VRay Dome but I don't have much experience with them and I just ended up with a dull render and solid blue outside the windows.
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