Jump to content

Search the Community

Showing results for tags 'sky background'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CGARCHITECT.COM
    • Forum Rules
  • MAIN FORUMS
    • News
    • Tutorials
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
  • VISUALIZATION GALLERIES
    • Best of the Week
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
  • SOFTWARE
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
  • MISCELLANEOUS
    • New Member Introductions
  • SITE FEEDBACK AND SUGGESTIONS
    • Comments and Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Display Name


Country

Found 1 result

  1. Hi, I added a sphere to apply a sky background image to my architectural exterior scene and it's showing up fine in all of my viewports except my camera view. Same with rendering. I did flip the normals, applied a uvw map modifier, also tried an unwrap UVW modifier, which was recommended in another tutorial. Not sure what the difference is or why I should choose one over the other? But anyway none of this worked so I deleted the camera and created another one and still no sky background in ONLY the camera view. It shows up fine in all other views. By the way, this is my first post here and I'm glad to be part of this community. Look forward to getting to know some new like minded people here. Phil Vanderloo
×
×
  • Create New...