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Found 2 results

  1. Often I see people requesting star / space texture maps for making nice environments. Also in cubemap format for game engines. That is why I took the endeavor to create some on my own. See here some of the results: https://www.hdri-hub.com/hdrishop/hdri/space
  2. I think I've finally found a good Sky Dome combination that I like. Here's a render of an artsy cube with glass and a stainless steel frame. I didn't like the reflections the A&D Glass (thin) gave me, so I adjusted the BRDF a bit. You can see the reflections a bit better in the 10-second animation as the camera swings around the cube. The HDRI for the Sky Dome is from the Dosch collection. I wrote the individual frames out as 16-bit .BMP files, so I used Gamma Correction. (if I wrote them out as 8-bit .JPG files, I would NOT have used the Gamma Correction) http://www.virtual-interiors.net/Aussie3D/skydome/skydome_01.html Be interested in your comments on the skydome and lighting (not the Borg cube)
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