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  1. Hi everyone, my first post here, seeking advice on how to approach the modelling/texturing of this wall It is part of an exterior render project, but this wall is particularly important since it's the only part already built and needs to be accurate. Also, one of the views will be very similar to the first photo, so a normal-bump map on a flat surface wouldn't work. I've been wandering what would be the most efficient way to approach this work. And I've looked for scripts to help me with this but I'm concerned about the big difference in sizes and shapes of the stones (notice how the wall has rarely any gap and that the stone shapes differ a lot). What I think so far: spline and extrude for the stones, and different bump textures to create irregularities on each one. I intend to create this procedural textures with Substance designer. But I'm not convinced at all that this will work. I have to say that I've been working with Max for less than a year, so yes, I certainly have a lot to learn. The good thing is that I love it. So please, share your expertise on this. Any advice or comment would be greatly appreciated. Thanks in advance!!
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