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  1. Hello Everyone, Looking for an answer from a PRO USER of 3Ds Max 2021 and Vray (6.10.08) I have this scene with 5 cameras, want to render animations. Setting primary engine to Brute force and 2nd engine to Light cache. Pre-calculated LC for each moving camera. Now I want to do batch rendering with their respective LC selected, and output required in EXR 32-bit so I could comp it easily in NUKE using cryptomatte. If I do the rendering in Targa, else I will have to render wire, Zdpeth, AO passes separately for each camera, this was an old method of doing it, which takes ages to get final output. Please suggest how to do it, is it even possible to do it in 3ds max ? Thanks
  2. Hello everyone! I am total beginner in proxy idea and i would really need some help! I export Proxy model but I don't Know how to save the material as well. I have read in some forums that v-ray creates automatically a multi-material but in my case it does not! When I import the proxy in a new file I have to re-assign all the materials manually one by one and it takes too much time. Is there any easier way? Thank you in advance for your time! ps:I am using v-ray 4.20.02
  3. V-Ray for SketchUp eBook for Designers, Let’s Talk About 3d Art Long Story Short: I wrote an entire book about V-Ray for SketchUp. Why? Because I have a lot of knowledge that I wanted to share with the world. Legit, right? -- As an architect, I have found SketchUp as a super comfortable 3D platform, in which everything can be modeled extremely quick. Undoubtedly one of the best 3d platforms available. Yes, there are obvious drawbacks too, but creating 3d artwork is what prompted me to use SketchUp so I became what is known as a “power user” using a lot of plugins in so many different ways. I got to know it so deeply, that one day I’ve issued my first SketchUp Pro textbook. Then there was a turning point when V-Ray for SketchUp enters the picture (literally). It was tremendous. Each simple 3d model becomes a fully realistic and attractive visualization. V-Ray for SketchUp allows me as a 3d artist and architect to communicate my projects in a unique professional matter. Very often I owe this ability to be able to apply architectural competitions and get the best out of my designs, which means that as an architect, I cannot settle for the raw SketchUp model but have to add V-Ray to my final art. Ever since I gained tremendous knowledge, skill, and technique perfecting my approach to visualization in general. So I wrote a book. Yes, a whole book, 400+ A4 pages packed ebook. Initially, it was composed in Hebrew, my native language but from that point forward, it was a very short path to get the book translated to suit the English language. The book is now available on a dedicated website at vfsbook.com and now published to the world! It’s a very exciting move to share my knowledge with the entire world, and I’m sure that as an architect and as a user, I’ve been able to improve tens of thousands of users on their rendering results. It’s an amazing feeling! I was happy to help, even in a commercially driven project, so other junior 3d artists can achieve great results in a short time, getting their learning curve as efficient as possible. If you would like to see an example from the ebook, go to vfsbook.com. Moshe Shemesh. Architect.
  4. Hello all! Our team is pleased to present and recommend for use the plugin "V-TayMtl Converter 3", which, in addition to converting materials, lights, cameras, proxies and other scene components, can now also automatically adjust the workspace in ACEScg or sRGB for rendering in V-Ray! This corresponding function does the following: depending on the option selected, switches to ACEScg or sRGB in the [Render Setup> Settings> Color management> Rendering RGB primaries] finds all VRayBitmap and VRayColor maps in the current scene and determines the purpose of these maps - displayed in color (diffuse (albedo), reflect, refract, translucent, sss, selfillum, environment/light etc.) or with technical data (bump, glossiness, displacement, ior, anisotropy etc.) and separates the map instances (if any) in the conflicting slots. toggles the [RGB colorspace] and [Color space transfer function] maps according to the selected color space. In this case, the function determines whether a bitmap texture with special suffixes in the file name (_lin_srgb, _srgb, _acescg, _raw) is used or the file name is used without a suffix. optionally, you can enable gamma correction in [Render Setup> V-Ray> Color mapping] and rename duplicate map names that may be after splitting instances in conflicting slots. "V-RayMtl Converter 3" allows you to switch to the desired Color Space with one click! You can read more detailed information about this plugin here: "V-RayMtl Converter 3" Official site or here: ScriptSpot "V-RayMtl Converter 3" are officially tested by the Autodesk® team and also is available in the Autodesk® App Store. Good luck and great creative work! Best regards, MAXTools team.
  5. Hi! I would like to ask for some help with a project. I am trying out Rhino and v-ray. I have a special artistic glass that I would need to integrate in to a scene, however I met some difficulties. I am already familiar with special glass surfaces, frosted, bumped etc. I tried to make photos of the surface to make the proper bump maps with no avail. This glass material in reality has small bubbles in it, and soft lines on the surface. Do you guys have any Ideas how to recreate it? Any help appreciated!
  6. Production Renderer Adds Support for C4D’s Latest Material Node Editor; Plus Material Translucency Updates, New Mask Capabilities and More LOS ANGELES – June 23, 2021 – Today, Chaos launches V-Ray 5 for Cinema 4D, update 1, building the community’s most requested feature into a production workflow. With new support for node-based material editing, artists can now achieve true photorealism without sacrificing any creative choices they’ve made along the way. “We always strive to have V-Ray integrated as seamlessly as possible, so it always feels like an extension of an artist's favorite app,” says Phillip Miller, vice president of product management at Chaos. “Now, users can view and manage their entire V-Ray shading network within Cinema 4D, using the Material Node Editor throughout the entire creation process – from first ideas to finishing touches.” The V-Ray Material has also been updated, making it easier to create translucent materials in just a few clicks. With built-in volumetric subsurface scattering, this can be immediately applied to skin, plastic, wax and more with brilliant results. Beyond Rendering Like all V-Ray integrations, V-Ray 5 for Cinema 4D, update 1 is geared to help artists do more in one place, including relight and composite from a single render. In the latest update, artists can start rendering multiple dome lights at the same time. Direct support in Light Mix makes it easier than ever to mix light sources and relight a scene – even after it’s already been rendered. If pixel-perfect adjustments are required, artists can use any of V-Ray’s masking render elements directly in the V-Ray Frame Buffer’s Compositor, including Cryptomatte, MultiMatte and Object, Render and Material IDs, to fine tune an image without re-rendering or turning to another app. Additional V-Ray Features Include: Progressive Caustics – Rendering reflected lighting from surfaces like glass and water is now far easier to achieve. V-Ray Fur – Users can render hair and fur faster than ever before. From grass and fabrics to carpets, hair and more, artists can work quickly using the same procedural tool employed on major productions. V-Ray Clipper – Create quick cutaways and section renders for any scene or object. For more information on V-Ray 5 for Cinema 4D’s full feature set, please visit the product page. Pricing and Availability V-Ray 5 for Cinema 4D, update 1 is available now for Windows 8.1 and 10, Mac OS 10.14 and up, and is compatible with Cinema 4D versions R20-S24. Licensing is available at $470 (annually) and $80 (monthly). V-Ray 5 for Cinema 4D is also included in V-Ray Collection, an annual plan that gives users full access to 15 Chaos products and services for $699/year. About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com
  7. Hey all, I have been working on a generator that turns a tileable bitmap texture into a PBR material. Initially I created this to convert my current models over to PBR materials for real-time work for unreal engine or export to GLTF. I also wanted a bit of extra control when it came to adjusting normals and other channels which then turned into building this little tool that runs in Substance Player. I was inspired by great applications like crazy bump but then it turned into something a little different - if you pay attention to the metallic settings in the first video. Sorry about the tinny microphone in the following video I have a few new things to buy as it seems lol. You can check it out here: Lots more updates coming soon
  8. Hi there, I am looking to render a sculptural form, with tens of thousands of plastic bottles. I'm using V-Ray Next on Rhino. I can get an individual bottle to render correctly, but when rendering them together I end up with a big glittery blob. With no means of identifying what the constituent objects are. So I have two questions: A) If you guys were to approach this, what material and render settings might you use? I'm not concerned with realism per se, more the illustration of intent. And; B) Aside from using proxy objects, any advice on making the scene more economic? Thanks
  9. Hi there, I have been struggling to find a software which I could use to create VR tour and see it through the VR glasses. Mainly I will be using mobile VR glasses for presentations There are so many online apps for 360 panoramic tours. I use 3ds max and V-ray 3.6. I have rendered my last image using the following settings: Camera: stereo cube image 6:1 output file: 18432x1536 Image aspect: 12.0 What do I do next? which software can i use to export files to and create a tour. I bought Oculus Rift yesterday but I am returning it back. So inconvenient to travel with the kit to the client and also I was shocked with the image quality. I thought it would be as good as on the laptop screen but instead its blurry, fuzzy and I could still see the pixels etc... I would appreciate any help Thank you Daniel
  10. Hi guys, I'm rendering an image of a bottle of orange juice. It's just it with 2 IES lights on scene. But a simple 1600px size render, is taking 4 hours to finish. I'm using Irradiance Map and Light Cache. When I delete the Bottle (leaving all the other elements, the juice, cap, etc. ) the render time drops to only 15 minutes. I know that the shader is the problem, but I really need it to behave like it is, with its reflections, roughness and glossiness. Any lights?
  11. Check out this New tutorial on; How to turn any project into a masterpiece, in minutes...consistently. It's fairly easy to turn an appealing 3d model, scene or design, into a great visual. However, most users won't have the privilege to be involved in appealing/amazing projects all the time. Hence, turning every 3d scene/project into great visuals can be extremely challenging at times. This step-by-step video tutorial takes users through the process of turning any project into a masterpiece, in less than 30 minutes. http://jamiecardoso-mentalray.blogspot.co.uk/2018/05/interior-design.html I hope you like it. Ta J
  12. I'm having an issue when I export alpha channel for glass materials as I explain in the attachment/picture. Kindly help me.
  13. Hello I work in interior design and I spend 70% of the time in creating the scene, 25% rendering and 5% postprocesing in Photoshop. Because I don't only render, I need some power for viewport performance too. I'm currently using SketchUp with VRay but I want to make the transition to 3dsMax with V-Ray. I want to buy a new system and the budget is about 1000 USD for the entire system. The question is: what should I focus on, GPU or CPU? Should I go with an i7 7700k or Ryzen 7 1700 and a GTX 1050 or weaker, or should I go with some i5 and a GTX 1050Ti or GTX 1060. I found various benhmarks here, but they seem to contradict each other. What is your opinion? Thanks!
  14. Hello everyone, Does anyone know how to make a glass with frosted logo, text, or any image on it in 3ds max and v-ray? I have spent hours on the internet trying to find the answer but no luck. There are millions of articles about how to make frosted glass which is easy to do but nothing about making frosted image on the glass. If someone could help me then I would be very grateful !!! I am working on a project at the moment which i have to present it before monday and i really need to make this frosted logo on the screen glass. Thanks a lot Dan
  15. Hi all, When I try to put my design in context, with a real picture as background, the result is not great. The original context picture, before the render looks much better than after. Do you know perhaps why? Or maybe you could suggest me another way ho to properly place your design in context. Thank you Attached there are the outcome render (WIP) and the original context picture.
  16. Hi all, When I try to put my design in context, with a real picture as background, the result is not great. The original context picture, before the render looks much better than after. Do you know perhaps why? Or maybe you could suggest me another way ho to properly place your design in context. Thank you Attached there are the outcome render (WIP) and the original context picture.
  17. i get the error in log: v-ray dr could not connect to host an attempt was made to access a socket in a way forbidden by its access permissions
  18. Hi all, When I try to put my design in context, with a real picture as background, the result is not great. The original context picture, before the render looks much better than after. Do you know perhaps why? Or maybe you could suggest me another way ho to properly place your design in context. Thank you Attached there are the 3dsmax file, the outcome render (WIP) and the original context picture.
  19. I am having some strange issue with the raw light pass. What seems to be happening is that the shader used on the geometry is affecting the raw light pass, but it would seem to me that the raw light pass should be disregarding the shader completely. Does anyone know what exactly is happening in that pass? Do any values from the shader affect the raw lighting pass?
  20. Hi I have been working on an exterior visualization that I've run into some problems with. General information about the scene: Revit model - imported into 3Ds Max rendered in V-Ray 3.40 V-ray settings posted Raw render posted (7000 x 4950px) Rendered on a Lenovo W530 Core i7, with 16 Gb Ram, NVIDIA Quadro K2000M My problem consists of two things. Noise/blurry image and render time. The render-time for the image were 21,5 hours. This is way too much for this kind of render. Also i think it is lacking sharpness in the textures. I hope some of you could help me, by taking a look at my posted render settings. Input is much appriciated. Hasse
  21. HI, I Am an architect and planning to purchase parts to assemble a workstation.The softwares i use frequently are 3ds max with v-ray, photoshop and sketchup with v-ray. i am confused whether to go for i7-5820k or i7-6800k or i7-6850k,which cpu is better ? also,I am providing the details of the rest of my configuration.Please let me know whether the parts i mention below are compatible with these processors and if the parts below are good choices. Motherboard: ASUS x99 pro Memory: corsair vengeance 32GB ddr4-2400 memory (4 x 8GB) Storage: samsung 850 pro 512GB SSD Storage: Hitachi ultrastar 2TB 3.5" 7200 RPM Internal Hard Drive Video Card: ASUS GeForce GTX 1080 8GB ROG STRIX OC Edition Graphic Card case: corsair carbide 400c ATX Mid tower Case I have no knowledge on what cpu cooler and power supply to go for so please suggest the suitable ones. EVGA is not available in my country. Thank you
  22. Hi, i am an architect and work mainly with 3ds max,v-ray and photoshop.i want to built a workstation for a price range of around $1800(excluding monitor,keyboard or mouse price). right now i am considering the following configuration: 1.processor: intel core i7-4790k 1600mhz processor 2.graphics card: Asus GTX970 4GBDDR5II OC Strix Edition 3.SanDisk Extreme PRO 240GB SSD 4.RAM- Corsair vengeance 16GB (2x8GB)DDR3 5.motherboard: Gigabyte GA-Z97M-D3H Intel Z97 Chipset 6.case:cooler master mastercase5 MCX-0005-KKN000 CPU Cabinet 7.power unit: Crosair CP-9020098-UK VS Series VS650 650Watt Power Supply Unit. I don't know much about workstation configuration but the above mentioned configuration was provided by friend who is currently using the same. But is it better to go for i7-5820k or anyother 6 core processor.if so what are the other part configuration which would support that processor It would be of great help if you could suggest a best configuration for the above mentioned softwares and around the price range of $1800. Thank you
  23. Hello, I am relatively new to V-Ray for Sketchup. I've been trying to add a bump map to my walls to add a drywall texture. However whenever I render it appears to be tearing and distorting. I'm sure this is a pretty simple problem but I'm not having any luck fixing it. I'm using the newest version of V-ray and Sketchup. Here's a picture to a render
  24. Hi, I have been searching for different V-ray glass presets for 3ds Max, found a few different ones but I just can't seem the get my glass to look the way I want it, Could someone please help me with setting up the material and settings, I do have a reference image of how I want it to look, (http://www.3drivers.com/catalog/336/11896/) Any help will be much appreciated, Thanks:)
  25. hello i have this problem with my sketchup model, in one scene i got a quick render and then i change scene and it has taken me like 2 hours and havent finished yet. the building light cache time takes too long. is there a way i can find what the problem is? or a way to fix it ???? thanks a lot for your time i hope you guys can help me
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