Okay, so I've been using Vray with Rhino for about 4 years now. I've gotten decent at creating photo-realistic renders, but there's one thing that I would LOVE to find closure on.
When i apply textures, say for example a hardwood floor, my workflow is this:
1) I'll pick the object I want textured, obviously
2) In Vray Material Editor, I'll upload the material I want and apply it to that object
3) More often than not, the default settings for that material won't match the scaling of the object that it's being applied to.
4) What I'll then do is adjust the UV Repeat until the scale matches what I'm looking for.
I have a feeling I'm missing something extremely simple that could solve that type of problem, and would love to hear from some Pros how they go about texturing objects like Wood, Brick, etc.
Thanks!