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Found 2 results

  1. Okay, so I've been using Vray with Rhino for about 4 years now. I've gotten decent at creating photo-realistic renders, but there's one thing that I would LOVE to find closure on. When i apply textures, say for example a hardwood floor, my workflow is this: 1) I'll pick the object I want textured, obviously 2) In Vray Material Editor, I'll upload the material I want and apply it to that object 3) More often than not, the default settings for that material won't match the scaling of the object that it's being applied to. 4) What I'll then do is adjust the UV Repeat until the scale matches what I'm looking for. I have a feeling I'm missing something extremely simple that could solve that type of problem, and would love to hear from some Pros how they go about texturing objects like Wood, Brick, etc. Thanks!
  2. Hi all, first post here. I just wanted to pose a question to the community here about rendering displacements with vray for rhino. I have been attempting to map some context with red tile roofs. I found a material for that elsewhere online, and it looks great as long as the object is around 12" by 12". However, I have found that if I increase the size of the object, the maps scale along with it. I remember from 3dmax a long time ago that there was some sort of map scale modifier that you could adjust to remain at real world scale or some specified multiplier, regardless of the size of the object. Is there any way to achieve that in vray for rhino? Thanks if anyone knows.
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