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  1. I´ve been looking for a Graphics Card for VRay GPU rendering, lately. During my research I stumbled across an interesting Benchmark result on the Chaos website: There are 3080 ti`s with 12287 MB of VRAM and others with 12288 MB, with a performance difference of nearly 10 percent and it has been proven by more than 200 GPUs...!!! Does anyone know how to tell the one´s from the others / how to find out how much VRAM exactly a Graphics Card has?
  2. Hi Everyone, I hope this post finds you well. This is the latest property development I was fortunate enough to have been a part of, and wanted to share the final results. The main brief was to help sell the development off the 2d DWG plans/drawings before construction, by creating a series of 3d marketing images that captured the building's true essence and design ( interior and exterior). My work involved picking the materials, furniture, design and 3d render the space in a way it would be appealing to potential buyers. I have used 3ds Max and V-Ray to create the initial still images. Later, I have developed an interactive App in Unreal Engine, for potential buyers to customise the interior of their apartments. For more information, please google: jamie cardoso Kind Regards Jamie
  3. Hi everyone CG artists! I can offer a very good tool for converting materials from V-Ray to Standard, as well as to convert many other materials to V-Ray! This tool is called "V-RayMtl Converter 3". V-RayMtl Converter 3 - is a new version of the maxscript known as V-RayMtl Converter. This version is the next generation after version 2.5 and in comparison with the previous version new features and improvements appeared in this version: support for more materials, maps and other scene components, additional selection of materials for conversion, as well as more flexible options for converting and fixing the scene and its components. Here is a brief description of its features: "V-RayMtl Converter 3 - The useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural, mrArch & Design, Corona Renderer, fr-Advanced, Brazil Advanced) to V-Ray materials, as well as the reverse conversion to Standard Materials (which is very useful for game developers, modelers etc.)" More information about this tool can be found here: http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter Or here: http://maxtools.3dzver.ru/vmc Good luck and great creative work! Best regards, MAX Tools
  4. For architectural visualization work, which render engine do you prefer? Vray for C4D or C4D Advanced Render? Why? I have been doing all of my rendering with C4D's Advanced Render and have been looking into Vray and thinking about possibly switching over.
  5. My First Forum On CGarchitech.com (Awesome Site It Is) Currently, I Have A Good System But I'm Not Gettin' Satisfaction in 3Dsmax VRay... Current System: CPU: AMD Opteron 6212 (x2) Motherboard: ASUS KGPE-D16 (Pretty BIG) Memory : Kingston 8 GB (Nothing Special simple One) HardDisk: WD 2 TB Graphics Card : Quadro 600 (That's the Problem Maybe) N Other Accessories Problem: I am Not Getting Performance in 3dsmax (V-Ray), 3Dsmax is My Everything (Primary Software) , Im getting too low fps... I Switched In Every Graphics Mode (Dx11, Open GL, Nitrous, etc.), But No Sucssess Now I want to Upgrade this or build a New one System: I Reserched & I am thinking of buying and QUADRO K4000 (3GB)...... Guys!!! ,... Do You Think It will solve My Problem??? And I am buying this from my emergency savings so pls Help Me..... I dont want to waste my money..... Pls Suggest me what is Problem???? Thanx In ADVance
  6. Hi. I am currently completing arch viz projects on the side for a couple clients and am looking at expanding into higher end production as a second option for specific clients. My current workflow is to model the building in Revit using the .dwg files I am sent from the client and once complete I move into Lumion for the rendering, before I finalize with post production in Photoshop. Both Revit and 3DS Max have VRay, however 3DS max has the additional plug-ins that could advance the imagery beyond what is capable in Revit. As I have been looking at expanding into VRay, I was wondering what experiences others had who have a drafting background and what their workflow is like? Is it worth continuing with Revit (a program I am very familiar with) and testing the VRay plug in? Should I consider taking the time to learn 3DS Max? Alternatively is the Revit to 3DS Max to VRay workflow worth considering? Thanks
  7. Production Renderer Adds Support for C4D’s Latest Material Node Editor; Plus Material Translucency Updates, New Mask Capabilities and More LOS ANGELES – June 23, 2021 – Today, Chaos launches V-Ray 5 for Cinema 4D, update 1, building the community’s most requested feature into a production workflow. With new support for node-based material editing, artists can now achieve true photorealism without sacrificing any creative choices they’ve made along the way. “We always strive to have V-Ray integrated as seamlessly as possible, so it always feels like an extension of an artist's favorite app,” says Phillip Miller, vice president of product management at Chaos. “Now, users can view and manage their entire V-Ray shading network within Cinema 4D, using the Material Node Editor throughout the entire creation process – from first ideas to finishing touches.” The V-Ray Material has also been updated, making it easier to create translucent materials in just a few clicks. With built-in volumetric subsurface scattering, this can be immediately applied to skin, plastic, wax and more with brilliant results. Beyond Rendering Like all V-Ray integrations, V-Ray 5 for Cinema 4D, update 1 is geared to help artists do more in one place, including relight and composite from a single render. In the latest update, artists can start rendering multiple dome lights at the same time. Direct support in Light Mix makes it easier than ever to mix light sources and relight a scene – even after it’s already been rendered. If pixel-perfect adjustments are required, artists can use any of V-Ray’s masking render elements directly in the V-Ray Frame Buffer’s Compositor, including Cryptomatte, MultiMatte and Object, Render and Material IDs, to fine tune an image without re-rendering or turning to another app. Additional V-Ray Features Include: Progressive Caustics – Rendering reflected lighting from surfaces like glass and water is now far easier to achieve. V-Ray Fur – Users can render hair and fur faster than ever before. From grass and fabrics to carpets, hair and more, artists can work quickly using the same procedural tool employed on major productions. V-Ray Clipper – Create quick cutaways and section renders for any scene or object. For more information on V-Ray 5 for Cinema 4D’s full feature set, please visit the product page. Pricing and Availability V-Ray 5 for Cinema 4D, update 1 is available now for Windows 8.1 and 10, Mac OS 10.14 and up, and is compatible with Cinema 4D versions R20-S24. Licensing is available at $470 (annually) and $80 (monthly). V-Ray 5 for Cinema 4D is also included in V-Ray Collection, an annual plan that gives users full access to 15 Chaos products and services for $699/year. About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com
  8. Hi folks I am looking for a best solution to add huge traffic(May be 8000 vehicles) in a big masterplan. My primary software is 3ds max 2020(Vray Next), what plugin or any other thing I can use to animate this huge traffic ? and If I want to animated trees in the scene as well. I need to prepare a flythrough camera of 20 second to show the whole masterplan having canal running through and lots of roads across. Please suggest best solution for these 2 things (Animated trees and vehicles) Best regards
  9. Episodes Explore NFT Boom with Focus on Benefits to Artists; Latest Episode Premieres Today with NYU Professor/Cryptology Expert, David Yermack LOS ANGELES – April 26, 2021 – Today, Chaos’ CG Garage podcast announces the launch of a series focused on NFTs (nonfungible tokens). With NFTs sweeping through the art world, turning digital artists into sudden millionaires, the opportunities can seem limitless. But NFTs also come with a bunch of questions, especially for artists unfamiliar with cryptocurrency. The series seeks to explain what they are, why they matter and how to get started, so artists can make more informed decisions about their careers. “CG Garage has always been about shedding a light on what matters to CG artists, whether that’s how they came up, interesting projects or just making sense of emerging opportunities,” said Christopher Nichols, CG Garage host and director of Chaos Labs. “The DeFi world is fascinating, but it also needs a guided introduction for most people. In these episodes, we’re talking to artists and experts in the know, who can easily illuminate the many facets of NFTs, from basic ideas like ‘what is Ethereum?’ to their carbon footprint. If you’re curious, this is where to start.” For the uninitiated, NFTs are digital tokens that can be used to track the ownership of a digital asset. Because they live on a blockchain (or decentralized ledger), these digital tokens can be easily validated as totally unique, giving the owner access to an evolving investment or bragging rights. While online superstars like Grimes and Beeple have already sold NFTs for millions, they also offer a new way for CG artists to sell and profit off their art, moving them from social media likes to recurring royalties without any help from the traditional gallery system. Two episodes are available now, including today’s discussion with the head of NYU’s finance department, David Yermack. Several more will be released in the coming weeks. The current series will include: ● Sally Slade, Magnopus’ lead AR/VR developer, explains what she had to do to get her digital drawing onto the NFT market, using a $100 budget as a constraint. ● David Yermack, NYU Stern cryptocurrency professor, breaks down the key concepts behind NFTs in the most accessible way possible, getting into issues of ownership, the value of digital copies and the role digital artists can play in the NFT market. ● Alex Coulombe & Samuel Arsenault-Brassard will join the podcast on May 10 to talk about how they created an art exhibit using virtual architecture and NFTs. ● David Levy, Avatar 2 concept artist, will stop by on May 24 to explain how the changing profit model and new financial opportunities are impacting the artist community. The series is designed to be listened to in order to build up the listener’s knowledge base, moving from initial ideas to a more versed, actionable understanding as things progress. CG Garage is available to download and stream (for free) on the Chaos Group website, Apple Podcast, Spotify and Gaana. About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com
  10. Hi all, I've been contacted by a previous employer to do some renders for a project I was working on before I left over a year ago. The project consists of multiple pieces of furniture saved as their own solidworks part files, placed into an interior scene (assembly file). I originally imported the whole assembly into keyshot and made do with my computer chugging along struggling to cope with the tens of furniture items in the scene. I also didn't enjoy using keyshot for interior rendering which resulted in blotchy walls and uneven lighting. I would like to tackle the project this time using 3DS Max and V ray, possibly using V ray proxies to make life a little easier on my computer. Another issue is the models all have textures straight out of solidworks which aren't realistic, so i would like to re-texture each item with vray materials, and finally if i can do all of this, whilst keeping the layout of the furniture consistent to what is found in the original solidworks assembly that would be great. Having not used 3DS Max since I was in college many moons ago, I'm a little anxious but i would hugely appreciate any advice anyone can offer me on how to tackle this task. Literally any workflow tips would be fantastic. Thanks in advance David
  11. Chaos Cosmos Offers Fast Path to Photorealism with Over 650 Drag-and-Drop Assets; Quickly Stage Visuals with High-Quality Content LOS ANGELES, Calif. – February 23, 2021 – Today, Chaos (formerly Chaos Group) launches Chaos Cosmos, a new 3D content system that reduces the process of staging interiors and environments to a few clicks. Highly curated, the library launches with over 650 free models and HDRIs that will address the most common use cases found in architecture and design, including furniture, trees, cars and people. Architects and designers can now test ideas more freely as they cycle between real-time visualization and photorealistic rendering. “Unlike other content, Cosmos assets are designed to work across the Chaos ecosystem, giving users a central way to add context and realism to any 3D visualization,” said Phillip Miller, VP of product management at Chaos. “For years, we’ve been working to connect our tools so visualization feels accessible at every stage of the design process. Now, that same interconnected system has render-ready assets on tap, making it even easier to bring rich details to a project, whether you’re working through initial concepts or finalizing the big reveal.” Cosmos assets can be found online or via a new button within V-Ray 5 for Revit, 3ds Max, SketchUp and Rhino. They are also optimized for Chaos’ real-time tools including Chaos Vantage and V-Ray Vision, so users can quickly assess scenes with high-quality entourage. Because of these optimizations, the assets naturally adapt to any tool they are in, increasing viewport speed without the need for setup. The initial batch of essential assets will always be free and were created with the help of industry-leading content creators like: ● Design Connected – A leading provider of furniture and accessories for interior design ● Hum3D – An expert vehicle maker ● Maxtree – Famous for their plants, trees, vegetation and foliage ● NoEmotion – Creator of high-quality HDR skies and environments ● Renderpeople – The world’s largest library of scanned 3D people ● VIZPARK – High-quality trees and plants Chaos Cosmos will continue to grow, incorporating a mix of Chaos and partner-driven assets to give architects and designers everything they need to quickly shape a design. Cosmos support is also planned for other V-Ray integrations, to be announced in the coming months. To browse the library, please visit: https://cosmos.chaos.com/. About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com
  12. Full Spectrum of Visualization, from Real-Time to Photoreal Rendering, Now Available in Revit LOS ANGELES, Calif. – February 23, 2021 – Today, Chaos (formerly Chaos Group) released V-Ray 5 for Revit, bringing an intuitive mix of real-time and photorealistic rendering to the BIM workflow. With a real-time view into their daily Revit work, users can design with immediate feedback, before moving on to full photorealism with V-Ray’s final renderer. To help in all cases, V-Ray 5 for Revit also launches with Chaos Cosmos, a powerful new 3D content library tailored to the needs of architecture. “No one wants to start and stop when it comes to visualization; architects need constant access to push ideas to their full potential,” said Phillip Miller, VP of product management at Chaos. “With V-Ray 5 for Revit, that creative process can finally be unbroken. When changes are made, they’ll be reflected right away, giving architects an always-on view into how each idea is shaping up. This is a complete visualization solution from start to finish. And for many, it’s going to feel like a whole new world.” Real-Time Visualization with V-Ray Vision V-Ray Vision is an always-on viewer that updates in real-time, offering a high-quality representation of a Revit model as architects work. Encouraging fast, fluid design visualization throughout a project, V-Ray Vision helps users work through new ideas and client feedback from start to finish. Easy Entourage With over 650 free models and HDRIs to choose from, Chaos Cosmos reduces the process of populating environments to a few simple clicks. The highly curated library addresses the most common use cases found in architecture, including furniture, trees, cars, and people, for easy visualizations. Cosmos assets are automatically organized/categorized into native Revit families and categories. While a lightweight representation is shown in the viewport for faster feedback, the fully detailed object is always available at render time. Now, architects can add context and realism to a project, whether they are exploring designs in real-time or preparing them for the big reveal. Beyond Rendering The redesigned V-Ray Frame Buffer (VFB) now includes some of V-Ray 5’s most user-friendly features, making it easy to bring a personal touch to any rendering. With Light Mix, users can interactively change the color and brightness of any light without rendering again, creating multiple lighting scenarios from a single render. Image adjustments like exposure control, color balance and color corrections can also be added, replacing the need for external image editing tools. For extra control, render layers can be combined using the Layer Compositor to create more nuanced designs, or even saved as presets for later use. Other New Features in V-Ray 5 for Revit Include: ● New Sun and Sky – Improves accuracy across the board, including when the sun is near the horizon, right before sunrise and after sunset. ● Line Renderings – Give renders an illustrative look by adding linework with global contour controls and material overrides. ● Texture Randomization – Now easier to create subtle variations in textures and materials for added realism. ● Stochastic Texture Tiling – An automatic fix for repeating textures. ● Coat Layer – Gain extra reflections on polished or lacquered surfaces without using blend materials. ● Sheen Layer – Easily simulate fabrics like velvet, satin and silk. ● New Displacement Workflow – Displacement can now be applied to both native Revit and V-Ray materials. ● Dirt and Weathering – New controls for aging materials with procedural streaks have been added to the VRayDirtMtl. For a full feature tour, please visit the product page. Pricing and Availability V-Ray 5 for Revit is available now. A perpetual license is priced at $790, with upgrades available for $395. Term licensing is available at $350 (annually) and $60 (monthly). V-Ray 5 for Revit is also included in V-Ray Collection, an annual plan that gives users full access to 15 Chaos products and services for $699/year. About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com.
  13. Mask Support Now Available in V-Ray Frame Buffer, Opening Up Pixel-Perfect Refinements Without Re-Rendering LOS ANGELES, Calif. – February 23, 2021 – Today, Chaos (formerly Chaos Group) released V-Ray 5 for 3ds Max, Update 1, expanding the feature set to include support for masking, new Progressive Caustics, improved translucent materials and more. Artists and designers can now do more from a single render, extending the most comprehensive visualization toolset on the market. Better Compositing With added support for masks in the V-Ray Frame Buffer, users can now fine-tune their rendered images with pixel-perfect selections. All of V-Ray’s masking render elements including Cryptomatte, MultiMatte, Wirecolor and Object/Material/Render IDs are supported, helping artists quickly finalize an image without moving to another app. Additive Dome Lights can now be rendered at the same time to help simulate multiple lighting scenarios. Direct support in Light Mix makes it easier than ever to fine-tune the results. Free Content, Improved Materials Chaos Cosmos, a new, render-ready 3D content collection, is now included within V-Ray 5 for 3ds Max. Perfect for interior and exterior architectural visualizations, the library includes hundreds of free high-quality 3D models and HDRI skies that can be easily inserted into any scene using V-Ray or cosmos.chaos.com. New translucency methods have been added to the V-Ray Material. With built-in SSS and volumetric modes, it is easier than ever for artists to create realistic translucent materials such as plastic, wax and skin. A new material override option has been added as well, helping artists preserve a scene’s original opacity, bump, refraction and self-illumination for more creative control. Convenience also extends to the Autodesk Physical Material, which is now auto-translated to V-Ray materials without the need for additional conversions. Other Top Features Include: ● Progressive Caustics – Render reflected lighting from surfaces like glass and water are now far easier to achieve. ● Faster Global Illumination on V-Ray GPU – The V-Ray Light Cache now processes on the GPU, making it much faster to get to the first pixel. ● V-Ray Camera Lister – Easily edit all of the cameras in the scene from one interface. ● Batch Camera Rendering – Users can now export all of the cameras in their scene, making it easier for Chaos Cloud users to render any camera angle they need from a single export. ● Enhanced tyFlow Rendering – tyFlow simulations can now be rendered with V-Ray GPU and Chaos Cloud. ● Intel Open Image Denoising – Excellent for interactive rendering, Intel Open Image Denoise cleans up noise fast, on any machine. ● Viewport Upgrades – V-Ray Materials will now appear even more realistic in the 3ds Max viewport, giving important context to artists as they edit their scenes. For a full feature tour, please visit the product page. Pricing and Availability V-Ray 5 for 3ds Max, Update 1 is free and available now for anyone with a V-Ray 5 license. Perpetual licenses are priced at $790, with upgrades available for $395. Term licensing is available at $350 (annually) and $60 (monthly). V-Ray 5 for 3ds Max is also included in V-Ray Collection, an annual plan that gives users full access to 15 Chaos products and services for $699/year. About Chaos Chaos is a world leader in computer graphics technology, empowering artists and designers to create photorealistic imagery and animation across all creative industries. Chaos develops 3D rendering and simulation software that is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. In 2017, the firm’s physically based renderer, V-Ray, was honored with an Academy Award for its role in the widespread adoption of ray-traced rendering for motion pictures. Today, the company’s advancements in ray tracing, cloud rendering, and real-time visualization are shaping the future of design communication and storytelling. Founded in 1997, Chaos is privately owned with offices in Sofia, Prague, Seoul, Tokyo, and Los Angeles. For more information visit chaosgroup.com.
  14. First time using Photoshop for post Modelled on SketchUp and rendered in vray. Trying to create house in woods effects. Very open to feedback
  15. Hi Everyone,? This Interior Design 3d render is one of the twelve I have recently created for a client, using 3ds Max, V-Ray 5 and Photoshop. The main brief for this specific shot was to frame it in such a way that the main focus would be in capturing the physical properties of key materials such as the leather, the wood finish and the reflective graphic wall reacting to the custom artificial light fixtures. The next phase of this project is to create more of these spaces in Unreal Engine with an App I'm currently developing, to host interior designs in my AWS server (using pixel streaming), to ultimately provide the client with the full flexibility to navigate the scene, view it from any angle, and instantly take as many high resolution renders as desired, at their own time and leisure, while using devices such a mobile phone, an iPad or a low spec computer from 1994 . If/when allowed, I'll be able to create a quick tutorial depicting the process of creating this specific 3d shot. I really hope you like the above interior design render. P.S: Take care and Stay Safe Ta Jamie https://jamiecardoso-mentalray.blogspot.com/2020/12/interior-design.html
  16. Production Renderer Builds Five Years of V-Ray Innovations Into Massive Upgrade, Giving C4D Users a Faster Path to High-End Visualization and Visual Effects LOS ANGELES, Calif. – December 10, 2020 – Today, Chaos Group releases V-Ray 5 for Cinema 4D, a massive upgrade that packs every advancement from V-Ray 5 and V-Ray Next into one easy-to-use rendering solution. V-Ray 5 for Cinema 4D can fit into any production workflow, saving artists countless hours with its built-in compositing, interactive light mixing and scene intelligence tools that render scenes up to 7x faster. “C4D users finally have access to the full V-Ray experience,” said Phillip Miller, vice president of product management at Chaos Group. “This is a complete modernization of the product that will allow us to update it at the same pace as our other V-Ray integrations. No more waiting!” Beyond Rendering With Light Mix, artists can create dozens of lighting scenarios from a single render. Color and light intensity can now be adjusted instantly in the new V-Ray Frame Buffer (VFB) without ever having to render again. Once everything is right, artists can save their recipes, send the layers to compositing and update the lights in their scenes. For the first time, a new Layer Compositor will allow artists to composite their renders directly in the VFB. Users can now combine and grade render passes, set blending modes and adjust colors without using a separate application. Scene Intelligence To remove unnecessary set-up time from the creative equation, V-Ray 5 for Cinema 4D comes with automatic scene analysis tools that will help artists produce faster, cleaner renders with no extra effort. Cleaner, more accurate environment lighting can now be produced up to 7x faster with the Adaptive Dome Light (ADL). Point-and-shoot-style timesavers like Automatic Exposure and Automatic White Balance are now part of the V-Ray Physical Camera, so achieving the perfect render will be as easy as taking a snapshot. AI denoising has also been added to offer noise-free updates at interactive speeds, providing instant insights into lighting adjustments. Faster GPU Rendering The same V-Ray GPU architecture that made it two times faster in V-Ray Next is now delivered to C4D users. Artists can now take full advantage of their hardware, rendering on GPUs, CPUs or a combination of both. With full support for NVIDIA RTX cards, V-Ray 5 for Cinema 4D is primed for rapid boosts, helping artists hit the highest heights of production rendering. Other New Features in V-Ray 5 for Cinema 4D Include: Fast Interactive Rendering – Artists can now view changes in the moment, helping them create the look they want, without the wait. Distributed Rendering – Harness the power of multiple machines working together to render images even faster. Chaos Cloud – Render stills and animations at the push of a button with Chaos Group’s cloud rendering service. Volume Rendering – Easily render realistic fog, smoke and atmospheric effects or bring in volume grid caches from Houdini, FumeFX and Phoenix FD. Coat Layer – The updated V-Ray Material can now generate reflective coatings on surfaces without the use of blend materials. Sheen Layer – Easily simulate soft, microfiber fabrics like velvet, satin and silk inside the updated V-Ray Material. Metalness – Metalness reflections are now supported directly by the V-Ray Material, making it fully compatible with PBR workflows. Car Paint 2 Material – A new car paint material can take automotive renders to the next level with realistic flakes and less memory. Improved V-Ray Dirt – Add dirt to cracks and crevices, create procedural streaks or cover an entire surface for a more weathered look. Physical Hair Material – Achieve more realistic results with the new physically accurate V-Ray Hair Material. New Sun and Sky Model – Capture the light of magic hour. The improved Sun and Sky model is more accurate and looks better at sunrise and sunset, even as the sun dips below the horizon. Texture Randomization – Аdd variety to scenes by randomizing colors and textures with V-Ray Multi Sub Texture. VRscans Material Library Support – Access a library of over 1,000 photorealistic materials that can be dropped into any V-Ray scene file. Native Support for Cinema 4D Noises – Enhance renderings with different noise patterns and detailed surfaces. Now with less memory consumption. Light Path Expressions – Artists can now create their own render passes for the ultimate control in compositing. Blue-Noise Sampling – Artists will now see less noise in their renders using the same amount of samples. Out-of-Core GPU Rendering – Initial support for out-of-core geometry helps users break through memory constraints to render larger scenes. For a full feature tour, please visit the V-Ray 5 for Cinema 4D product page. Pricing and Availability V-Ray 5 for Cinema 4D is available now for Windows 8.1 and 10, Mac OS 10.14 and up, and is compatible with Cinema 4D versions R20-R23. Licensing is available at $470 (annually) and $80 (monthly). V-Ray 5 for Cinema 4D is also included in V-Ray Collection, an annual plan that gives users full access to 15 Chaos Group products and services for $699/year. About Chaos Group Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photorealistic imagery and animation for architecture, design, and visual effects. Chaos Group’s award-winning physically-based rendering and simulation software is used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in ray-traced rendering, cloud computing and real-time ray tracing is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Prague, Seoul, and Tokyo. For more information, visit: chaosgroup.com.
  17. Hi All. I have been doing some renders of this car I've been modeling, and I'm working on some detail shots of the wheels, but I'm getting really bad noise in the glossy reflections of the rims. Here are some examples http://i.imgur.com/5Th5vAo.png Here is a render http://i.imgur.com/H997NZx.png here is the rawreflection pass. This is the only pass that has the noise, so I know it's a reflection problem. http://i.imgur.com/45dLZZ0.jpg Here is the sample rate I also did a test of more generic objects to see what's going on: http://i.imgur.com/BqGFrEi.jpg some shapes, no noise. http://i.imgur.com/1sP90Ns.jpg reflection pass http://i.imgur.com/GORJA5U.jpg samplerate As you can see, the generic objects are fine, but the rims get a lot of noise, and in very specific areas, and for some reason those areas are not getting enough rays. My only thought could be that those areas might be ones where secondary rays are doing a lot of bounces back and forth between the object itself. The settings for the render of the tire was using universal settings and took about 48 hours. I cranked the subdivs of the material up to 512 and that didn't make much difference. I did a lot of research on mental ray and the Adaptive DMC sampler, so I know how that works, so I thought I'd try the other approach and lower the image sampler from max 128 to max 8, 16, 32, and 64, while upping the glossy subdivs to 64,128, 256, and 512. I also tried upping the lights to 64, 128, and 512. In most of these cases the results were even worse than the universal settings, but they at least were much faster. I even tried setting the max depth of the glossy material to 1 and as high as 512. No matter what I try I am consistently getting noise in those areas and cannot fix it. After doing that test it seems like it must be something to do with the complexity of the object, but I cannot figure out how to solve this problem. Any help or advice would be greatly appreciated.
  18. How can fabric like this be made on vray for sketchup. Everytime I try it, it never looks right
  19. https://www.behance.net/gallery/100684105/Elegance-House-Chicago 3DSMAX | CORONA RENDERER | Photoshop #design #archviz #interior Thanks !
  20. https://www.behance.net/gallery/100684105/Elegance-House-Chicago CORONA RENDERER | 3DS MAX I am Architectural visualizer thanks !
  21. We provide customers with a rendering of this office building, hoping to get feedback https://www.behance.net/a16956513711915
  22. Hello Everyone ??? I hope you're Well and staying Safe! Check out this New in-depth step-by-step tutorial taking users through the amazing process of using the Proxy Textures plug-in with 3ds Max, to automatically manage and deploy custom texture files without losing quality; while achieving decent final results in minutes. Download Files: https://jamiecardoso-mentalray.blogspot.com/2020/05/proxy-textures-with-3ds-max.html Users are taken through key parameters such as, Restore Original textures, Use Original Textures on Render, Force Power of 2, Process Textures, and much more. These cutting edge automated functions can be used on a massive scale, or/and on individual objects/textures. I really hope you find the tutorial useful, like and share it. Ta Jamie
  23. Hi, The parameters of my vray material are not fully visible inside material editor. I cant seem to increase the window horizontally to access all options either. If anyone has a fix for this it would be amazing! Image attached. If anymore info would be useful please let me know! 3dsMax 2018 Thanks Andy
  24. Hello Everyone ??? I hope you are Well and staying Safe! Check out this New in-depth step-by-step Video Tutorial on how to work in 3ds max with Live linked models from Revit, Sketchup, Archicad , Rhino or Autocad using an amazing plug-in called Mirza Link Manager Download Files & Watch: https://jamiecardoso-mentalray.blogspot.com/2020/04/mirza-link-manager-with-3ds-max.html Mirza Link Manager allows Models coming from your CAD/BIM program to be imported, cleaned and reorganized to result in one mesh per material. All materials, modifiers and latest changes on properties applied in 3ds Max remain intact while the Live linked file/mesh is updated externally and in sync with 3ds max recent changes when re-imported . Forest Pack object's distribution surfaces are also updated to the new corresponding meshes. I really hope you find this content useful, like and share it . Ta J
  25. Hello Everyone ??? I hope you're Well and Safe! Check out this new in-depth step-by-step tutorial taking users through the amazing process of using the TurboSplines plug-in with 3ds Max, to create exquisite animations and furniture, in minutes. Watch & Download: https://jamiecardoso-mentalray.blogspot.com/2020/03/turbosplines-with-3ds-max-vray.html I really hope you find the tutorial useful, like and share it. P.S: Take care and stay safe!!! Ta Jamie
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