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Found 3 results

  1. Hi everyone, I am working on a project with cylindrical shaped window system and the vray glass material is making it look like a mirror on the sides. Its a 2 panel window. I would love to have those reflections, but I want them to be see-trough. I attached 2 examples. One has the refratcion IOR set to 1.51, and it makes the windows look like portals, with no light passing trough. Second one has refraction IOR set to 1.01 and it makes a better result, but doesnt make reflections on the side. Glass IOR should be 1.51, but it just doesn´t seem to work right. Is there another way or a setting I missed to control those side reflections to make them see-trough except on the very edges? Please help
  2. Im using AEC wall in my scene but if i put a door or window in it, the wall remains there. theres no opening in the wall. what could be the problem? thanks
  3. This is a heads up for folk using 3ds max and vray and want to create interiors based on the window primitive in the AEC geomotry section. The transparent parts of the window, in fact the whole inside of the window, will render as a solid opaque object. I had a nice interior rigged up and wondered why I wasn't getting a square of hard light on the floor. Might be old news to some of you but hey. See render: [ATTACH=CONFIG]46364[/ATTACH] EDIT: Ooops, actually, I just remade my scene using non AEC objects and had the same issue the minute I put glass in the window. The trick was that I didn't have 'affect shadows' checked in the vray material. Disregard!
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