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anti-aliasing


only3d
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strat- hi again

ive tried rendering w cubic only 2 find there isnt any difference almost .

well 1st let me explain somthing more clearly- the general a-a is actually fine

its the shadows which give me trouble.

im using a directional regular light w adv raytraced shadows and i think that there is the problem. i tried 2 fiddle w that a little but w no luck

m i in the right direction? if so pls let me know im quite desperate right now

tnx in advance

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strat- hi again

i tried using cubic for my rendering but theres no improvement unf'

atually i dont think theres a problem w the general a"a but specifically w the shadow a"a.

im using a target direct light w adv raytraced shadow and i think thos is where the problem is. i tried 2 fiddle w that a little but w no luck.

m i in the right direction? pls let me know cuz im pretty desperate right now

heres a pic 2 help also

tnx again

on

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Just like i suspected! those autodesk people.. i oughta.. (just kidding)

is it too simplistic 2 just call it "shadow a-a"? nevermind

any special conf' i should go with 4 a start, or just fiddle with it ?

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with super sampling? just fiddle with it. theres several options/settings to choose, from fast rendering to slow rendering, each giving a different smoothness. but play with them, it's an easy option to use :)

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strat- im sorry 2 b a nag but can u still offer something?

cuz im kinda getting lost there :(

from what i tried so far there was no improvement so..

(we are talking about global supersampling right?)

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