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From Rhino to Max


TickerTocker
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I do most of my modelling in Rhino v3.0 and use Max only for materials, lighting and rendering. Most of the time, I do a 3ds export from Rhino and import into Max. But i'm having trouble with this method on more complex models, especially those with complex curved shapes and forms. a 3ds export meshes the Nurbs model and messes up the curvatures.

 

Is there a better way to move geometry from Rhino to Max? Is there a plugin or a file conversion programme i can use?

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You can export "loseless" geometry to MAX in IGES format ( nurbs ).

However you will have to deal with MAX's nurbs engine which is quite slow.

 

Other way is to play with the advanced export options - you can get really good results with exporting i.e. to 3ds or DXF format.

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We used to convert from Rhino to max as well via 3ds files. The only downside was very high polygon count. You might want to optimize the model once it's in max. PolygonCruncher used to do a much better job than Max 5 internal optimze modifier.

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