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Exporting a baked texture from 3DS MAX to VRML.


aokeil
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Hi,

 

I am trying to export a baked texture from 3DS MAX7 to VRML. MAX7 is doing everything ok except for one thing which is exporting the texCoord properly. In the resulting VRML file it reads :

 

texCoord DEF Box01-TEXCOORD TextureCoordinate {point [ 0 0, 1 0, 0 1, 1 1, 0 0, 1 0, 0 1, 1 1, 0 0, 1 0, 0 1, 1 1]}

 

As a result, I get the whole baked texture mapped on each face of the box.

 

When Max renders the model I get correct mapping.

 

Am I doing any thing wrong while exporting to VRML?

 

Thanks for any hints.

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Baked textures end up in Map Channel 3. You want them in Map Channel 1 if you want to export them. But that will overwrite your original mapping coordinates, so you either need to write a script to do the conversion or you can use the Channel Utility to copy UVW 3 to 1 after the baking was done.

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Even better,

 

Automatic unwrap > change your map channel in 4, at least anything above 1, 2 or 3. For security reasons save your uv-unwrapped as a .UVW, load it after you've applied the new baked texure to your object. It's tricky at first but if you've figured this out you can do anything you want.

 

Good luck,

Dennis

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