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I see light on the edges, why?


nunocaldeira
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When I create a box(poly) in 3ds max and put lights outside it, even with 2-sided and cast shadows switched on I get light leeks into the box (only on the edges). Does anyone knows why is this happening? Am I doing something wrong?

 

Thank you,

(Sorry about my terrible english),

Nuno Caldeira

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Yes Nuno,

 

I assume that you want to create an interior (room or something) out of a box? You'll get these thin lightleaks on the edges especially on the floorside...You must have used a shadowmap instead of raytraced shadows.

 

To avoid any leaks at all just create a box, put a smaller box inside and substract (boolean) the small box. It gives you thicker walls to work with, apply raytraced shadows and it should be fine.

 

Good luck,

Dennis

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Thank you Dennis!

 

That will make me develop another method of modeling, because I never make the wall thickness ( I just make it apearent - by extruding out some portions of the main box ).

 

In this case - lightleaks - (please, don't laugh!) I shadowed the afected areas, outside the box.

 

From now on I'll use the method you described.

 

Again, Thank you,

 

Best regards,

Nuno Caldeira

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