Richard McCarthy Posted May 23, 2005 Share Posted May 23, 2005 Check out the impressive REALTIME demo done with Quest3D v3.0 !! http://http://www.quest3d.com/index.php?id=15 These listed below are particularly impressive : Celestal City http://www.quest3d.com/download/demo3/Quest3D_Demo_Celestal_City.exe Widescreen Room http://www.quest3d.com/download/demo3/Quest3D_Demo_Room_1_Widescreen_Uani.exe Studyhall http://www.quest3d.com/download/demo3/Quest3D_Demo_Studyhall_Pixvertex.exe Depth of Field http://www.quest3d.com/download/demo3/Quest3D_Demo_Depth_Of_Field_Uani.exe There are many other one on the demo page, that are also very impressive. Check them out! I particularly like the water surface effect from Rotterdam Harbour demo, which I thought looks far better than the water shader used in The Coast Demo (which is equally impressive demo) Link to comment Share on other sites More sharing options...
thomas+son Posted May 23, 2005 Share Posted May 23, 2005 GREAT post-- I am headed over to read up on the product. The controls work great (I perfer keyboard=move and mouse=view). I will have to find if they support Gravity and Collision. Thomas+son Link to comment Share on other sites More sharing options...
Pablo Zurita Posted May 25, 2005 Share Posted May 25, 2005 I checked out the demos, and this a good step on the right direction for architectural visualization. The most important feature is the fact that you can apply shaders; this means that the people willing to do more complex looking surfaces can now do so with vertex and fragment shaders. This isn't an easy task but I can see some people writing shaders in the same way Pixar's artists write RenderMan shaders. About the demos itself I felt the Rotterdam Harbor was the best because it used shaders where it was needed, unlike in some of the other demos (like the Widescreen Room) where the shaders were overused, too much bloom and glares, etc. Another negative part was the speed, for example the Widescreen Room was pretty slow in some places with my system (AMD Athlon 64 3500+, GeForce 6800 Ultra OC 256MB). I also found more problems but those are a bit too technical for the people here (it would only make sense to the programmer), but still those were some pretty good demos. Link to comment Share on other sites More sharing options...
Brian Cassil Posted May 25, 2005 Share Posted May 25, 2005 Impressive stuff... we are all ooing and ahhing in our office. Now if we can just get them to write a check for us to go and buy it. Link to comment Share on other sites More sharing options...
Richard McCarthy Posted May 26, 2005 Author Share Posted May 26, 2005 Who's "them" ? Link to comment Share on other sites More sharing options...
Brian Cassil Posted May 26, 2005 Share Posted May 26, 2005 My bosses. I am not self imployed like many/most of the members here. Link to comment Share on other sites More sharing options...
Quest3D Posted June 2, 2005 Share Posted June 2, 2005 Quest3D fully supports gravity (if needed), and collision on all kinds of shapes. We would love to see more models visualized, so if you have any nice ones that we can use for demo, just let me know! Also let me know if you have any additional questions! Link to comment Share on other sites More sharing options...
Pavel Roder Posted June 6, 2005 Share Posted June 6, 2005 I would definitelly love to try this out ! Link to comment Share on other sites More sharing options...
Brian Cassil Posted June 6, 2005 Share Posted June 6, 2005 We would love to see more models visualized, so if you have any nice ones that we can use for demo, just let me know! What's the best way to get a hold of you. I have a scene that might work out very well for this already done. Link to comment Share on other sites More sharing options...
Quest3D Posted June 6, 2005 Share Posted June 6, 2005 You can contact us through info@quest3d.com Please attach some screenshots so that we can see what we are talking about... Link to comment Share on other sites More sharing options...
Brian Cassil Posted June 6, 2005 Share Posted June 6, 2005 Will do, but probably not for a couple of days... Link to comment Share on other sites More sharing options...
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