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Quest 3D v3.0 is OUT!! Check out DEMOs!


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Check out the impressive REALTIME demo done with Quest3D v3.0 !!

 

 

http://http://www.quest3d.com/index.php?id=15

 

 

 

These listed below are particularly impressive :

 

Celestal City

celestal.jpg

http://www.quest3d.com/download/demo3/Quest3D_Demo_Celestal_City.exe

 

 

 

 

 

Widescreen Room

widescreen.jpg

http://www.quest3d.com/download/demo3/Quest3D_Demo_Room_1_Widescreen_Uani.exe

 

 

 

 

Studyhall

studyhall.jpg

http://www.quest3d.com/download/demo3/Quest3D_Demo_Studyhall_Pixvertex.exe

 

 

Depth of Field

dof.jpg

http://www.quest3d.com/download/demo3/Quest3D_Demo_Depth_Of_Field_Uani.exe

 

 

 

There are many other one on the demo page, that are also very impressive. Check them out! I particularly like the water surface effect from Rotterdam Harbour demo, which I thought looks far better than the water shader used in The Coast Demo (which is equally impressive demo)

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I checked out the demos, and this a good step on the right direction for architectural visualization. The most important feature is the fact that you can apply shaders; this means that the people willing to do more complex looking surfaces can now do so with vertex and fragment shaders. This isn't an easy task but I can see some people writing shaders in the same way Pixar's artists write RenderMan shaders.

About the demos itself I felt the Rotterdam Harbor was the best because it used shaders where it was needed, unlike in some of the other demos (like the Widescreen Room) where the shaders were overused, too much bloom and glares, etc.

Another negative part was the speed, for example the Widescreen Room was pretty slow in some places with my system (AMD Athlon 64 3500+, GeForce 6800 Ultra OC 256MB).

I also found more problems but those are a bit too technical for the people here (it would only make sense to the programmer), but still those were some pretty good demos.

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Quest3D fully supports gravity (if needed), and collision on all kinds of shapes.

 

We would love to see more models visualized, so if you have any nice ones that we can use for demo, just let me know!

 

Also let me know if you have any additional questions!

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