karl zacharias Posted May 24, 2005 Share Posted May 24, 2005 I have a standard map of wood that I had to rotate to get a vert. graining pattern on some paneled walls. In the viewport and when rendered selected it's fine, but when I render scene it's horizontal. Tryed merging into new, re-assigning uvw map, even re-assigning the wood texture...anyone had this problem? PS I'm using max 7(.5) with radiosity Link to comment Share on other sites More sharing options...
JamesTaylor Posted May 24, 2005 Share Posted May 24, 2005 you may have applied two uvw modifers, the second being the horizontal grain? if so it'll be overriding the 1st which is set as verticle. Link to comment Share on other sites More sharing options...
karl zacharias Posted May 24, 2005 Author Share Posted May 24, 2005 no, i checked that...trying to rotate the map in ps and see what happens Link to comment Share on other sites More sharing options...
karl zacharias Posted May 24, 2005 Author Share Posted May 24, 2005 had to delete all uvw modifiers and apply a map scaler instead...don't like the map scaler, but it works...would still love to know if anyone else has had this problem...? Link to comment Share on other sites More sharing options...
cadworx Posted May 24, 2005 Share Posted May 24, 2005 i've heard of a similar problem before and i think it's related to max 7.5 version. is this your version too? someone said that saving the scene, quiting max and reopening the file should fix this. anyway, good luck Link to comment Share on other sites More sharing options...
karl zacharias Posted May 24, 2005 Author Share Posted May 24, 2005 thx...i think you may be right about 7.5...the map scaler worked ok for now...but I'll be lost in the future without those uvw modifiers... Link to comment Share on other sites More sharing options...
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