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Animate lights in Viz?


Tim Nelson
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I've just been thinking about this a lot lately, in case I want to do this in the near future...

 

I have not done much animation in Viz...or anything for that matter. I know anything is possible in Max, but Viz is very much limited to only animating objects and not material or sub-object animation.

 

I would like to find some kind of solution to animate the color of a light, and maybe also enviroment light while working within the confines of Viz & Vray.

 

I've also considered the possibility of using post effects in Premiere which I also am not greatly experienced with yet. I've thought about using transitional effects to go from one color to the next, but I'm not sure if that will be convincing with GI color too. I guess I could render out 2 different images with different colors and do a slow fade from one to the next.

 

Anyways, I'm getting off topic. At this point I would love to hear from others that have done animations in Viz and what kind of tricks they have used to achieve things that you aren't supposed to be able to do in Viz.

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Animating the colour of the light in Viz is exactly the same as in Max. You could also add a projector map to the light and that can be an animated sequence etc...

 

Video post has unfortunately been removed in Viz2005 (will check in Viz2006)...

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Another question. Is there anybody that knows a way to animate maps in Viz? I don't think its supposed to be possible, but there are always ways to make anything happen.

 

I'm particular interested in how I could animate some small water ripples/waves. Unfortunately I'm not even sure how to do this in Max so I'm starting at the bottom.

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you can take an avi, or sequence of images in any format and use it as a map in viz....like for example, a show playing on the tv, or the ripples in a stream...

Sure you can do it.

Hmm, that would work, but I need real reflections on the water too.

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  • 2 weeks later...
http://www.vizdepot.com/modules.php?name=Content&file=viewcategory&cid=6

 

see attached for max equivalent - bigger waves and concentric ripples w/ animated phase. use as bump map, apply reflections / transparancy as required etc.

 

all the best,

 

niall b.

I'm just now getting back into this. Thanks for the file. I didn't realize it was as simple as just animating the phase. Well...I say simple, but I still can't get the phase to animate. I know how to animate an object & set keys, but I can't get the phase to set at all. The Viz help file is not that helpful. :p

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Can somebody please help me to figure out how to animate the phase of a material? I understand the concept, but it's just not working for me. I turn on auto-key, and the material slot that I am working on turns red, which is a good thing. Then I moved the slider to any other key frame and change the phase value, but it's just not working.

 

The file that Santos posted should work, but it doesn't. I am obviously missing something here.

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I'm pretty certain that you can't animate the actual changing of a material with viz. I re-read the tutorial on the vizdepot site, and his workaround was to create two planes with noise maps and then animate the planes moving, and then render a top view of that to an avi for the final map.

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I'm pretty certain that you can't animate the actual changing of a material with viz.

If that's true, then the Viz help file sure is deceiving. This is what it says...

 

"In general, you animate a basic material by changing its parameters in different keyframes while Auto Key is active. Autodesk VIZ interpolates values between keyframes, as it does when you animate transforms and modifiers.

 

Be aware that the tracks for a material assigned to an object are distinct from the material tracks that belong to the Material Editor: animating a material in the Material Editor affects the scene only if the material is hot.

 

As with basic materials, you can create animation keys for map parameters.

 

The noise parameters and the Noise map itself provide the Phase parameter specifically for animating the noise function."

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I just poked around a little, and found in the help file that there was an option to animate the "noise" parameter of the 2d map type...basically adding noise to a jpg or whatever.

 

However, when going to the same spot in the mat editor that is described in the help file, there is no option to animate the noise parameter.

 

What I think this may be is a case of recycling help files from Max.

 

However, I may be wrong.

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