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aflack
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I've adjusted the contast on a few things, I am happy with the general light in the space but the underside of the bridges were as you said much to dark so I have brought them back up.

 

Here is the progress. Better?

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yeah you're on the right track :) i think adding some artificial light sorces will add to the scene, and maybe using white gravel instead of mud @ trees area will make the scene brighter... and oh if the orange big wall is ceramic tiles, maybe reflections ?

fantastic render though ;)

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yeah you're on the right track :) i think adding some artificial light sorces will add to the scene, and maybe using white gravel instead of mud @ trees area will make the scene brighter... and oh if the orange big wall is ceramic tiles, maybe reflections ?

fantastic render though ;)

 

I agree with all of what is quoted, especially adding some life to the tile wall. And remember that silhouettes figures do not have to be black--they can be white, which would look about right if many people wear white robes (sorry, I don't know the proper term for what we often see men wearing in that region).

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Thanks for your crits, I didn't think about adding white gravel around the trees but I think it does look better, not sure I will be able to keep it though when the architect sees it.

 

I haven't got any people from that part of the world so white silouettes are the best solution.

 

I'm rendering the wall with some more reflection on now, it had quite a bit of refection on it in the first place but it just didn't seem to show up so I've added loads more now.

 

Here's a WIP.

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