edward80 Posted June 4, 2005 Share Posted June 4, 2005 1- Go to create > lights > Omni & place your omni in any viewport 2- Go to Rendering & pick Effects a window will appear select Lens Effect then ok. 3- from the bottom of the window press Pick light then click on the omni light from any viewport. 4- click Load & select sun.lzv from the menu 5-apply an environment map then hit render... Link to comment Share on other sites More sharing options...
dexter Posted June 6, 2005 Share Posted June 6, 2005 I love your tutorial man....thanks alot Link to comment Share on other sites More sharing options...
Chris Johnson Posted June 19, 2005 Share Posted June 19, 2005 You said how to create a 'real' sun. Here are the steps. 1. Assemble (50 ± 10) x 10 ^ 23 tons of hydrogren in a sufficiently close proximity. 2. Throw a match at it. 2. Get away quick. 3. Let Gravity do it's work. Physics 101 (/numbers pulled from the left side of my ear. But the concepts are sound) Link to comment Share on other sites More sharing options...
Iain Denby Posted June 19, 2005 Share Posted June 19, 2005 You said how to create a 'real' sun. Here are the steps. 1. Assemble (50 ± 10) x 10 ^ 23 tons of hydrogren in a sufficiently close proximity. 2. Throw a match at it. 2. Get away quick. 3. Let Gravity do it's work. Physics 101 (/numbers pulled from the left side of my ear. But the concepts are sound) LOL ! Link to comment Share on other sites More sharing options...
Ernest Burden III Posted June 19, 2005 Share Posted June 19, 2005 You said how to create a 'real' sun. 1. Assemble (50 ± 10) x 10 ^ 23 tons of hydrogren in a sufficiently close proximity. 2. Throw a match at it. 2. Get away quick. 3. Let Gravity do it's work. I'm smart-ass enough to have thought of a similar answer, though I might have gone for the whole 'book of genesis' theme where you start with an omnipotent being, add inspiration... Some would say the two methods are not incompatible. By the way, you can skip step 2 Link to comment Share on other sites More sharing options...
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