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Vray - Proxy objects and Distrubted Rendering?


JamesTaylor
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Does anyone know if proxy objects are supported with distrubuted rendering?

 

I've had a look on the VRay site and it doesn't say either way,

 

I have a scene with a number of proxyed trees, if i render it on a single machine its fine but if i try rendering it with DR turned on the image just appears black. If there are no proxy objects in the scene the DR works fine.

 

Thanks

 

James

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  • 2 years later...
Yeah, got it working - had to map the path to the proxy objects using a UNC path and everything was fine.

 

Sorry, but can anybody help me in telling what actually UNC path means. is this some kind of Global path.. coz i am using machines & I have to save proxies on specific location to match the location where I had added proxies in the file. eg. If machine S1 is havin vray mesh folder in D:\Filesw\max\vray mesh I have to save in the same path D:\Filesw\max\vray mesh in S2 or any other machine.

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  • 2 months later...

On this subject....I have been using DR for a while and everything has been working just fine. I created a scene that got somewhat cumbersome and converted my buildings into Vray Proxies.

 

Now DR is not working. Any documentation that I have come across implies that DR will work with Proxies.

 

Is this not the case??

 

I am also having a problem with Bionatics Trees not rendering on my slave machine. All paths are set up as UNC and directed to the hosts EasyNat materials/maps folder. I can't figure out what is wrong.

 

I had everything working fine for quite some time. Not sure what happened. Any help out there?

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hey again Daniel,

 

I have not used proxies with DR but I do beleive it is the same situation as the bitmaps....the proxi paths ougth to be found & recogniced by the slave machines, if they can not be read or found it's simply hopelles to think that they would work with DR.

 

I will try to make some test with proxis while someone comes with a tip or find a solution....interesting tho.

 

EDIT: hell, this thread started in 2005!!! hehehehe :D

Edited by Eric Sosa
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Hey Eric...Yeah it shows you how long the DR issue has been around!!

 

I have tried everything....I just spent the better part of a day trying to get Proxies to render with DR without success. Used UNC paths and every possible variation thereof. I was even able to open the max file in Max on the slave machine and render the file with proxies using UNC's to access the Hosts paths. It worked fine.

 

But god forbid you try to use DR. The proxies just wont render.

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Don't really have a solution to your issue other than to let you know that you can use proxies with DR. We did an animation here a few weeks back with a few thousand proxies, and it rendered across our little farm just fine.

 

We were at one point having trouble with one of our slave machines not rendering texture maps, IES files, etc. UNC wasn't the answer, but a fresh reinstallation of the latest version fixed the issue.

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You did a fresh install of a new verion of Max or Vray?

 

I just copied all of my map, ies, texture files, proxies, etc. over to my slave machine so they are there hard copy and see if using non-UNC paths work.

 

If this is not a fix then I have no idea what to do. I also ran a backburner render to see if Proxies will render, and a no go on that aswell.

 

I will post my findings.

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Fresh VRay. Local file paths might work... just make sure you make them relative. It'll just make life easier if that's the route you want to try.

 

Wish I could be more help, but I think as you can see, my solution is usually:

 

"It's not the file paths? Screw it, reinstall!"

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Fresh VRay. Local file paths might work... just make sure you make them relative. It'll just make life easier if that's the route you want to try.

 

Wish I could be more help, but I think as you can see, my solution is usually:

 

"It's not the file paths? Screw it, reinstall!"

 

 

HAHA!! Local file paths work. What a pain in the asp.

 

What does making them "relative" do?

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Relative just means you don't have to type in the whole file path as: "C:\rootfolder\nextfolder\... ". For example, if the texture maps are in the same folder as your .max file, the file path would simply read "texmap01.tif". If ithey're one folder down, the file path would read: "\images\texmap01.tif", and so on. The file paths are all relative to the main .max file.

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Robert, Thanks! Changing the paths to Relative made all the difference. It made me take a look at the Project Folder path which was the problem. I kept changing the paths without regard to the Project Folder path at the top. Once I corrected the Project folder path to UNC, everything fell into place.

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  • 4 months later...

Mark, why would you need a dynamic memory limit that high? Keep in mind that the balance is important and if you have too much memory designated as dynamic, it can drastically lower performance. hopefully someone can chime in here with the "math" behind it all...but there is a way to figure out the best setting for dynamic memory.

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