Sawyer Posted June 9, 2005 Share Posted June 9, 2005 This is a continuation of the plan rendering I did here: http://www.cgarchitect.com/vb/attachment.php?attachmentid=7504 This is for an adobe home in Santa Fe NM. I think I have posted here a while back about this modeling question but I would like to look at it again. In adobe construction you really go for the rounded organic look in fact almost the more exaggerated the better. See attachments. The window has a large lintel above and is inset pretty deep. The parapets are rounded and you may notice that the walls flare out at the bottom. Everything is organic looking and nothing has hard edges. I have not been able to achieve this in max. When I chamfer a set of lines where a window is inset I get a crease. I have thought about patch modeling this but I am not too familiar with the techniques yet. Nor with NURB modeling. One thing I was hoping I could do is to have the outline and array a profile spline along that path and then use cross-section command to connect the splines but the array command is giving me strange results as far as that stuff goes. But I like what I have used with patch modeling as I like the handles on the vertices. That seems really good for this type of modeling. Thanks for any tips anyone may have. And thanks to the websitte whose images I am "referencing" they are not mine and I am using them as an illustration of fine adobe construction. Link to comment Share on other sites More sharing options...
Sawyer Posted June 10, 2005 Author Share Posted June 10, 2005 I have a couple more questions about the plan rendering I did. 1 I used an attentuated spot light to create a gradient illumation. I liked it when I tried it and I still like it. Does it work? 2. There are transparent Vigas (beams) that radiate from the middle. Do these work? Do they read? Thanks Link to comment Share on other sites More sharing options...
Chad Warner Posted June 10, 2005 Share Posted June 10, 2005 I like the illumination effect. I think it looks good. The beams I'm not so sure of. What might be something to try is make them solid, and then have them cast a shadow on the ground. I think they are small enough that they don't obstruct anything in the plans. Link to comment Share on other sites More sharing options...
Sawyer Posted June 10, 2005 Author Share Posted June 10, 2005 Thanks Chad, The viga transparency is not what I wanted but the architects. I am afraid that it wont be clear. Link to comment Share on other sites More sharing options...
Sawyer Posted June 20, 2005 Author Share Posted June 20, 2005 I hate to bump this but the modeling issue is still not clear to me. Really appriciate it if someone could tell me what I am not doing right I would appriciate it. I just cannot get really deep rounded bullnose details on the walls especially the window/door openings. Thanks Link to comment Share on other sites More sharing options...
Chad Warner Posted June 21, 2005 Share Posted June 21, 2005 One technique I have heard of before is just to use a series of chamfers to create the filleted effect, then apply a smooth modifier. Link to comment Share on other sites More sharing options...
kaylmyers Posted June 21, 2005 Share Posted June 21, 2005 I think that the series of chamfers idea is the way to go. For example, If you select your edges as subobjects, chamfer it half the width of the nearest polygon (does that make sense?), then keep the edges selected and chamfer half that distance. Doing it that way will keep you from getting creases. when your done, select the poly subobjects, and apply a smooth to them (not a mesh smooth unless that is whant you want, but it will jack up your poly count) in the edit mesh modifier. select your polys and hit autosmooth. your edges will still be faceted but only where the object intersects another object or the 2D outline, and you can hide that with textures or displacement maps. Hope that doesn't sound patronizing, and hope it helps. -Kayl Link to comment Share on other sites More sharing options...
Sawyer Posted June 21, 2005 Author Share Posted June 21, 2005 Thanks Kayl, That is good advice the problem I get with that is that the corners where the chamfer meets comes into a 45 and that is not the detail I want. I want 2 bullnose edges perp to eachother. I may be doing something wrong but its not the effect I need. Thanks Link to comment Share on other sites More sharing options...
Chad Warner Posted June 21, 2005 Share Posted June 21, 2005 What detail are you trying to create in that image? If you have an opening in a wall and do the multiple chamfers trick, it looks like the following. I'm not sure what you are trying to achieve, so it's hard to figure out how to help. Link to comment Share on other sites More sharing options...
Sawyer Posted June 21, 2005 Author Share Posted June 21, 2005 Chad, I am doing something wrong because when I chamfer the edges they split at the corners. Your edges crease and that is much more the look I am going for. This is the procedure I used to create the edges that I don't like: create box with many faces convert to poly extrude in face for window select edges & chamfer multiple times. I get the feeling I am just spacing on a step or something but it is really bugging me. Thanks for spending the time. Link to comment Share on other sites More sharing options...
Chad Warner Posted June 21, 2005 Share Posted June 21, 2005 OK..the difference is that I am using a mesh instead of a poly. Thats the big difference. I just created a rectangle inside of a rectangle, extruded, selected the edges around the opening, then chamfered several times. Link to comment Share on other sites More sharing options...
Sawyer Posted June 21, 2005 Author Share Posted June 21, 2005 DOH! Thanks Chad! Link to comment Share on other sites More sharing options...
Sawyer Posted June 21, 2005 Author Share Posted June 21, 2005 I think I see the problem. I was box modeling (converting boxes to polys) this was just the quicky method of modeling how I plan to model (splines/outline/extrude to height/slice at window head/sill height) I am doing this because the walls are on a curve. The chamfered rectangles worked great for flat spaces but all of the fenestrations are on a curve. Soooo... I have no idea how to do this. I was thinking about patches. Or working on one one of those face modeling tutorials. Link to comment Share on other sites More sharing options...
Tim Nelson Posted June 21, 2005 Share Posted June 21, 2005 Well, it might not be the 'cool' way to do it, but you can do this super easily in Autocad using solids. I don't know if you model in autocad at all, but if you do and are still having trouble in max, you might want to try that approach. Link to comment Share on other sites More sharing options...
Chad Warner Posted June 21, 2005 Share Posted June 21, 2005 I would agree with Tim on this one. The only reason I was doing it in Max was becaus Sawyer's question was Max related. Personally though, I would be doing this in Acad with solids and "fillet" Link to comment Share on other sites More sharing options...
kaylmyers Posted June 21, 2005 Share Posted June 21, 2005 I still think it would be just as easy to do it in max. If you cut your windows into the curved wall, then only select the edges around the opening, it should work the same. Even though its curved. There might be a little cleanup to do (welding vertices and such) but the modeling should work. make sure you are typing in your chamfer values in the edit mesh stack instead of using the tool. It will be easier to be precise that way = better results. Link to comment Share on other sites More sharing options...
Sawyer Posted July 28, 2005 Author Share Posted July 28, 2005 Here is one of the many shots I am prepairing for this home. This is a quicky rendering, not displacement so use your imagination. I am not really thrilled with the car paint so I need to work on that. I think its an interesting home. I am going to plant all of the areas that have stone that will be done in ps later. Love some feed back. Link to comment Share on other sites More sharing options...
Ernest Burden III Posted July 28, 2005 Share Posted July 28, 2005 Here is one of the many shots I am prepairing for this home. House of the Levitating Porsche? Ditch the car. If its important, just imply it with tracks in the gravel leading in. Link to comment Share on other sites More sharing options...
Sawyer Posted July 29, 2005 Author Share Posted July 29, 2005 Yeah it wasn't levatating when I had the displacement. This car was requested, not for this image but for this house. I used it in a project 3 years ago and the client saw it & wanted it. Porsch. I liked the idea but I am less into it now. Link to comment Share on other sites More sharing options...
yosa_b Posted July 29, 2005 Share Posted July 29, 2005 hi sawyer, nice work, where can i find information and images on adobe style on the internet ? thx alot. Link to comment Share on other sites More sharing options...
Sawyer Posted July 29, 2005 Author Share Posted July 29, 2005 Heres a new update with some growies. I need to adjust them they stand out a lot. I also will rerender with some ground for a base. the image was 4000k pixel wide and took 3 hours to render. Vray 1.47 something. yosa_b - I don't really know any adobe resources but a google search never hurts. I am from Santa Fe NM, & I am partial to the SF style of building. http://images.google.com/images?q=santa+fe+adobe&hl=en&lr=&client=firefox-a&rls=org.mozilla:en-US:official&start=20&sa=N Thats just an image search for Santa Fe adobe homes. Link to comment Share on other sites More sharing options...
yosa_b Posted July 29, 2005 Share Posted July 29, 2005 thanks alot sawyer for the link, hope i can find wha i am looking for there. Link to comment Share on other sites More sharing options...
Tony Posted July 30, 2005 Share Posted July 30, 2005 Is this what your needing to do on curved surfaces? Link to comment Share on other sites More sharing options...
Tony Posted July 30, 2005 Share Posted July 30, 2005 Oops, didn't notice the date of your post about the windows and doors. Sorry. Link to comment Share on other sites More sharing options...
Sawyer Posted July 30, 2005 Author Share Posted July 30, 2005 Looks good Tony, How did you do it? Link to comment Share on other sites More sharing options...
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