Sketchrender Posted June 10, 2005 Share Posted June 10, 2005 Hi again. Today's problem is.... I have brought in an autocad model to max 7. screen shots enclosed. I can not seem to scale my textures up anymore than I already have i.e .0005 ,they seem to stay at the same scale from here on..why? The colour is completly gone from them as well. and all glass that i have imported is triangulated , and corrupt. How do i fix these problems. thank you all again. phil phil Link to comment Share on other sites More sharing options...
Tommy L Posted June 10, 2005 Share Posted June 10, 2005 Why do you want to scale textures by 0.0005 percent? Link to comment Share on other sites More sharing options...
Sketchrender Posted June 10, 2005 Author Share Posted June 10, 2005 In truth I don't really know what i am doing . I have been given advise, on scaling, I didn't realise there was more than one way to scale a texture, under modify panel ect.. Thanks.......Tony phil Link to comment Share on other sites More sharing options...
kippu Posted June 11, 2005 Share Posted June 11, 2005 triangulated glass is i feel normal problems .... ... check FORCE TWO SIDED on option in render settings or just draw a box in 3dsmax with some thickness that shoud do it Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted June 11, 2005 Share Posted June 11, 2005 sometimes i have a similarproblem with my glass when i go from formz to 3dsmax via FileLink. i fix this by either manually triagulating the glass before i export from formZ, or forcing triangulation on the entire model when I export from FormZ. maybe Autocad has a similar feature. it may be a normals problem, but flipping the normals will not correct the problem. ..and neitherwill force 2-sided. at least if it is the same problem i had. Link to comment Share on other sites More sharing options...
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