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Creating Exterior Moulding


dorf
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I having some difficulty creating moulding around the exterior of a house I am trying to model. I have created a shape using the side profile of the moulding I want to use and my intention was to rail extrude it around the exterior of the house. The problem is Modeler doesn't allow this. The only other way I can think of doing this is by extruding my shape. When I get to a corner of the house I then slice the extruded moulding at a 45 degree angle and copy, rotate, and flip that shape to line it up with the other piece of the moulding. I am left with 2 pieces of moulding then which I don't think is ideal. I then continue these steps until I've gone around the exterior of the house. I am also not sure how to fuse these two pieces together to make for easier selection and texturing. This seems harder than it needs to be. Does anyone know a better technique for creating architectural details like these?

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It's probably not the best way but I tend to use Point Extender to create new geometry at the end of one extrusion run. Then I use Shear to stretch the points in the direction they need to go next. Then extrude again.

 

Repeat those steps until done and you have perfectly aligned, merged geometry.

 

edit:-

Just seen this on Flay........http://www.flay.com/GetDetail.CFM?ID=2175

 

Might be just what you need.

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Thanks VPII, I'll give those beveling plugins a try. I hope they work better than the default one for doing bevels on multiple polygons at once. I was attempting to use bevel to do the mouldings before but the bevels would either overlap each other or seperate depending on the shape of my object. It seemed like a long and tedious process to go and correct each bevel so the point lined up correctly.

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Hey IC, thanks for letting me know about those plugins too. I'm not sure what you mean about your point extender technique but I'll definitely give it a try and let you know how it turns out. Just checked out the link to the Fake Realtime Rail Extrude plugin; not sure if it will do what I need it to. I will take a look at it though.

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It's probably not the best way but I tend to use Point Extender to create new geometry at the end of one extrusion run. Then I use Shear to stretch the points in the direction they need to go next. Then extrude again.

 

Repeat those steps until done and you have perfectly aligned, merged geometry.

 

Hey IC, what settings do you have when you use the shear tool to create bevels? I was playing around with after using point extender but I don't understand what I am trying to do with the shear tool. Am I trying to push the points outwards? or push them up vertically?

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