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"thickness" in Lightwave


Hector
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Hello:

 

I was wondering how can I give "thickness" to a shape made of several polygons. Assuming that it is not possible by extruding or bebeling of course.

 

Say for instance that I have a curved surface and I need to create a "parallel" surface or offset of it.

 

I would like to be able to control the distance between both survaces(thickness). The polygons that form the edges should be created as well.

 

Is there any tool or plug-in for this. Lightwave 7.5 or 8.3 ??

 

Thanks,

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Hi Hector,

Doesn't 'Smooth Shift' do just that?

 

Copy and Paste your object to another layer, Flip the Polygons (press F), then Smooth Shift numerically. This creates a bridge between the old and new polygons and the normals are all facing the right way.

 

Take these polys back to the original layer and merge the points.

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  • 2 weeks later...
I had used smooth shift before but I hadn't figured out that I could use with several polygons at the same time to create thickness.

 

It seems to work for the shapes I've tested so far.

 

Thanks

 

 

just make sure you use a high angle in the numeric panel,so that the polygons extrude as one block!

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