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Inerior Loft space


kaylmyers
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This is a rendering I'm working on. I read somewhere that interior renderings are like seafood. If it smells like fish, it aint good fish. Well if it looks like CG, it aint good CG. I have hard time trying to get CG out of this picture. Any suggestions would be of great help. Thx.

 

I have not worked on the upper loft space, yet, so the texture package is incomplete there.

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at first glance it is not bad at all don't feel bad. the chairs on the right the edges too sharp isn't it textile? some creases in the main sofa, darker glass on the table, some glossy reflections and specular hilights here and there would help a lot...It seems to lack specularity in some areas...

you have many similar colors which with GI usually makes the image shift to a particular hue. some artists always use contrasting warm/cold colors which make things attractive. I played with your image in photoshop, just some brightness contrast softness things. look at the grayscale one, the bottom, adjusted, would print better on a newspaper. look at the levels in yours. you are not using 30% of the values the bright side of the color values. some tiny bump in the stucco is welcome...

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Nice image Kayl. I agree with Ihab. You just need to take your image into Photoshop. I took the liberty to play around with your rendering (Adjusted contrast, Color balance, Levels). I hope that you don't mind.

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I appreciate everyone's comments. This is the most response I've had in any forum.

 

Che, can you go into a little more detail about the settings you used to adjust the image? I like the way it turned out.

 

It looks like, in looking at everyones different versions, that the thing the image lacked the most is contrast. (and using the entire value scale).

 

Again, thank you and keep the comment coming. Feel free to rip it apart, its the only way we learn.

 

-Kayl

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when playing with the contrast take care not to darken the areas too much, and not to shift the brightness to wide areas of pure white in other places. if you can use the contrast parameter within the lights in max. it is better to bring the original render as far as it goes before using photoshop because sometimes the image breaks up. like a human face where the values and the colors are gradual across the surface under good lighting, the rendering need the dark and light values to be gradual or balanced if you want to use that word across it. not too much black and definitely not pure black shadows, not a lot of white, except for white hilights and sun burnouts these sometimes work better than you would expect. Inkjet printers (even modern ones) are bad at printing dark images and near black colors. so dark blues, dark browns or very dark shadows might look muddy. don't get me wrong Ernesto, I like the contrast, but everyone has his particular taste. think my version is too not contrasty, and yours is too contrasty. maybe if we overlay the two and make one 50% transparent? see mixed our both in here...

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There is nothing special to what I did to your image. I will create a little tutorial, since I have been asked to break these steps before in the forum. I'll try to post it tomorrow. However, you can always find better tutorials and explanations in any book out there. These are very fundamental steps in Photoshop. You just have to learn where and how to apply them to suit your needs. Again, by learning Photoshop or any other image-editing software you would have total control over the final look of your renderings. Good luck.

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Ihad,

 

I totally agree, everyone have their own style/taste. So go out there and experiment with Photoshop. My version might don't have a perfect contrast or color value but I like it. Maybe my monitor is not color calibrated :p who knows. Every artist thinks that their work is better than the guy sitting next to them. The diversity of styles is what makes art beautiful and interesting.

 

Ernesto

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I think on screen, I like the contrasty, but in a print setup like mentioned, it wouldn't work quite right.

 

Photoshop is not a problem for me (dont you have to learn photoshop before yo can get a halfway decent rendering?) . I was just wondering exactly which adjustments you made. I know all the technology, its just the theory I need to work on.

 

Thx again for the discussion, it helps.

 

-Kayl

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My bad, sorry, I should have given this more context. The blue squares on the upper floor are picture frames without pictures yet. Like I said, I haven't worked on the upper part yet. The blue is just the default material. It is in fact a sunny (partly cloudy as this is in seattle) day. Good Eye though.

 

-Kayl

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