jledezma Posted June 15, 2005 Share Posted June 15, 2005 I'm rendering an animation using VRay. I previously did a precalculation and stored the irradiance map. I've been fine tunning some materials, specular reflections, dimming maps, color adjustments. These are all small changes and every time I render it loads the stored irradiance map. Here comes the problem, I don't know why but suddenly, even the map is loaded VRay now goes all the way thru 4 prepasses. The last change I did was a material changed from Standard with a VRay map for reflection to a Vray Material. Since I saved the previous material I returned to that one but VRay is still doing all GI calculations again. Any clue? Link to comment Share on other sites More sharing options...
skogskalle Posted June 15, 2005 Share Posted June 15, 2005 dont know... are you sure its calculating GI? maybe its just calculating reflectionmaps... this happens when you use interpolation in your glossy reflections. if not, then I have no clue... Link to comment Share on other sites More sharing options...
Tony Posted June 15, 2005 Share Posted June 15, 2005 Yep. Kalle nailed it! Interpolation on your glossy reflections. Link to comment Share on other sites More sharing options...
jledezma Posted June 15, 2005 Author Share Posted June 15, 2005 That's right I added interpolation. Can this be included on precalc or is this something that needs to be calculated frame by frame? mmm... I guess not... I think I'll need to avoid this then Link to comment Share on other sites More sharing options...
skogskalle Posted June 16, 2005 Share Posted June 16, 2005 interpolation can save some time, but can also produce some ugly blurred reflections... if you can, I think you should avoid them. you should read the latest tutorials on animations over at chaoticdimension... I think you can use the lightmap for calculating glossy relflections somehow.. havent tried it myself yet, but its supposed to be pretty fast. Link to comment Share on other sites More sharing options...
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