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W.I.P - a Mosque project


mesht
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here's my old school's final year project for my graduation, originally rendered using scanline about 5 years ago, so I re-render them using Maxwell before the Beta Version release. Image noise is adjusted with NeatImage, still a lot of noise, as i only set it to render for 3 hrs. image is original, no Photoshop adjustment is done.

 

this is just part of the whole mosque, more images to come. c&c welcome ;)

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Hi Anwar,

 

Had to take a look at your image. Have to say I'm more interested in the theory behind a 'modern', contemporary interpretation of a traditional Islamic building.

 

I've been through the process myself, back in my college years. CG was only starting to make an impact back then & I always intended to eventually model & render my thesis project... still trying to find the time!

 

Anyway, looking forward to seeing more images... & hopefully hearing a few of your thoughts on the design process.

 

James.

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hi James,

 

Thanks for the comments. there are no restrictions in designing a contemporary mosque or a religious building, as long as the rules and regulations or code of a religious building are met.

 

for eg. in mosque, there must be a place for ablutions,both for men and women, seperate prayer halls also for both men and women, the orientations of the prayer halls are such that it points towards Mecca and etc.

 

so, if all these important areas are met and fullfilled, the design is up to one's creativity. of course, the use of materials also plays a part. places of worship are meant to be solemn, so generally, materials used have to be subdued or subtled. i'm not really an expert in the design of religious buildings, but these are just the basics. different buildings have different requirements

there are many issues to consider...these are just the main important ones.

more images will be posted....:) keep a lookout

 

so you did a similar project also back in school days?

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Strictly from a visual standpoint, The noise is very distracting, but like you said, that will e corrected. The only other thing that bothers me is the bottom of the column in the foreground. Looks like it is floating. Could be maybe a GI issue as typically corners are in shadow, or a cast shadow issue as none are preominately visible. I think with some lighting enhancements, this scene would come together.

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thanks for your comments :)

 

yes, the noise is very distracting, as it needs more time to clear, maybe after few more hrs of render time, hopefully it will clear.

 

as for the shadow thing, not sure y but happened before, it could be due to GI settings and the shadows are casted the other way. i will try to tweak lightings and camera set ups to see if it improves

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You know, in looking at it again, part of the reason the column looks like it is floating, is that we cant see the top of it. The way it appears, its as if the column is in ths same plane as the other columns. Which, perspectively, would mean that where it currently ends on the bottom would be 4 or 5 feet off the ground.(If that makes sense) If we could see the top of it, we could see that it is not in the same plane (as you can see from the others in the background) and therefore back further in perspective. Does any of that make sense? Or am I losing it?

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i see your point, maybe there's lack of shadows, which also explains why the column looks like it was 'floating'. i have attached an elevation view of the columns, it was properly placed on the ground.

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