mohamedberry Posted June 19, 2005 Share Posted June 19, 2005 well, i dont know why i always face such stupid problems that i cant solve when i use GI i get strange spots in red & green & blue... its so strong and visible, no matter what i do it never goes aways except when i turn GI off !! no exposure control is selected, even when its set to automatic still same spots. FG doesnt smooth it or remove it, restarted MAX & even the PC several times and nothing !! note that the file was rendering fine on low quality, and when i increased some values these damned spots showed up what is the solution?? Link to comment Share on other sites More sharing options...
kippu Posted June 20, 2005 Share Posted June 20, 2005 my guess is material problems Link to comment Share on other sites More sharing options...
oliviercampagne Posted June 20, 2005 Share Posted June 20, 2005 I am sure if i show this image to someone with no relation at all to CG, he/she will find it great ! Link to comment Share on other sites More sharing options...
mohamedberry Posted June 20, 2005 Author Share Posted June 20, 2005 hehehe @ olivier well i found the problem finally, it was a refraction map i added to the windows glass that caused these spots. so any one faces this problem in the future, know that its a material problem as KIPPU said many thnax Link to comment Share on other sites More sharing options...
mohamedberry Posted June 20, 2005 Author Share Posted June 20, 2005 ok here is an update after removing the refraction map from the glass... these are low quality ofcourse as it shows, but i just thought to get some C&C Link to comment Share on other sites More sharing options...
mohamedberry Posted June 21, 2005 Author Share Posted June 21, 2005 another update... duh Link to comment Share on other sites More sharing options...
vertexART Posted June 22, 2005 Share Posted June 22, 2005 I see you've re-enabled exposure control somehow the colors are too bright, and images lack contrast. I guess it's still early, but take a note on that. I like the first one from the last update, it does look more natural than others, with blue-grayish color in front opposing brigt orange in the back. looks ok, but lower down the overall lights intensity, or increase shadows to give more depth. Mapping could do some more work, especially on the counter:) Hope it helps, cheers Link to comment Share on other sites More sharing options...
the white witch Posted June 23, 2005 Share Posted June 23, 2005 i think you could still have your refraction on the glass material, instead just increase the no of reflection bounces for mr....do it, do it Link to comment Share on other sites More sharing options...
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