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Rutherford lane WIP


vertexART
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Hi guys, it's been a while since my last post..

 

I am working on a residential complex consisted of 8 types of houses, combined to form 4-unit blocks, as seen on pic1.

 

Beside the usual c&c I am looking for an advice on what would be the best approach on this assignment. First thing that comes to my mind are XRefs, with each house separately done and linked to a 'master' layout file.

Any thoughts?

 

images are still very early WIP's, with block 9 multiplied over the layout to give sense of overall form and help decide the final viewpoint.

 

thanks

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Hey guys thanks for the heads up!

 

I think I'll go with a file structure like this:

 

- all house types are separate .max files(i do it directly there, not in CAD)

A,B,C,... files.

 

- all blocks are separate .max files Xreferencing 4 house types

blk1, 2, ...10.. etc.

 

- a master file Xreferencing all block files !

 

example:

layout > block 7 > Xreferencing E,B,A .max files.

 

Just trying to find a way so I can edit a single unit and it updates in all 'parent' files.

I'll let U know how it turns out, and if I don't get buried under 20 different files :)

 

Cheers

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A word of caution if you are using max xrefs and rendering with vray. For some reason, any xrefed light would cause an error in vray. I had to go in and replace all of my lights in one scene, because they were all xrefed from my library. Again, this only applies to vray, and if anyone knows a fix for this, let me know.

 

-Kayl

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Man, you guys are fast :)

 

Hey Kayl, thanks for the tip, but I don't use VRay that much, I use MR mostly.(almost all the time :) ) And I won't Xref lights, they will be in master file only.

Will remember it for some other time, though.

 

Cheers

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Hey guys,

thanks for the kind words.

 

I finished an update for the client, few minutes ago, so here it is..

@vizwhiz:

daylight system, multiplier 1.0 for both, colors default, ray-traced shadows 0.8 opacity.

 

photon count 100000, all else default,

FG samples 1000,

 

render sampling quality> samples: 4/16, method: Gauss, size 3.0, everything else default.

 

render time: 62 minutes(without FG recalculation) for 3000px, on 3.04GHz/2GB RAM

If U are new to MR, try the defaults first, then tweak as U progress.. and try simple scenes first. I used LightTracer for exterior and Radiosity for interior, but MR is much, much better, you won't regret it.

I hope it helps...

 

@TraP:

grass below the shrubs is a simple material with several noise levels and maps combined..

grass sticking out of the concrete is plane mapped, so are shrubs, peeps, trees, all except cars, which are RPC. That's because MR doesn't render them correctly, so they must be added as a separate pass..

thanks for the comments..

 

more crits welcome, as always!

cheers

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