bully712 Posted June 22, 2005 Share Posted June 22, 2005 Everytime I add a bitmap in the material editor; it's always over saturated when I render it out. It does it for solid colors also. They never look like the original. You can tell me to change the RGB level in the output rollout, but It drives me crazy that you would have to do that. I had no problem in Viz 4. I now use 2005. Is there something I'm not doing? Is it because I'm using mr area omni lights? Thanks for any help Link to comment Share on other sites More sharing options...
JamesTaylor Posted June 22, 2005 Share Posted June 22, 2005 do you have gamma correction turned on in the customise panel? Link to comment Share on other sites More sharing options...
bully712 Posted June 22, 2005 Author Share Posted June 22, 2005 no I don't Link to comment Share on other sites More sharing options...
Jason Matthews Posted June 22, 2005 Share Posted June 22, 2005 Check to see what color your ambient color is. Viz 4 didn't use the ambient slot. You might have this set to white or some other bright color. Change it to the color of the map or a little lighter, if this is the issue. Link to comment Share on other sites More sharing options...
quizzy Posted June 23, 2005 Share Posted June 23, 2005 disable the exposure control... its on by default... Link to comment Share on other sites More sharing options...
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