Jump to content

vray Displacement grass


Tommy L
 Share

Recommended Posts

Im not using a texture to create the displacement, just the perameters in the modifier panel. When i try using a bitmap it looks crap. Has no-one got any ballpark figures for the '3dmapping/subdivision' part? Does it matter how big the polygon is that is being displaced? Do I need to subdivide the geometry previously?

 

I really need a tutorial, any links?

Link to comment
Share on other sites

Alright Tom,

 

Personally I'd keep away from using Vray disp on grass as it takes ages, just use it when absolutely necessary, ie bricks and don't use it at all on ani's.

 

If you still wanna give it a go try the jpg attached using a mapping of 1000 or 2000 mm and a height of 20 mm. Hope that helps.

 

Mark.

Link to comment
Share on other sites

try to decrease the size of the UVW mapping that's the reason becuase your grass seems to be too coarse

 

another thing you could try is to turn OFF generate GI to decrease rendering time and increasing the receive GI parameter, something like this

 

genGI OFF

recGI x3.5

Link to comment
Share on other sites

  • 3 years later...
Im not using a texture to create the displacement, just the perameters in the modifier panel. When i try using a bitmap it looks crap. Has no-one got any ballpark figures for the '3dmapping/subdivision' part? Does it matter how big the polygon is that is being displaced? Do I need to subdivide the geometry previously?

 

I really need a tutorial, any links?

 

 

for the displacement use the "cellular" material shadder. and for the difuse, use anything "green"...

 

 

the uvw mapping is important also...to reduce the repetition.

here's my usual settings.

 

I set

uvw to 10m/10m/10m 1x/1x/1x

difuse -anything green (map tile x,y,z, 1,1,1)

displacement - specular (map tile x,y,z, 10,10,10)

 

that way, the "difuse" map gets repeated only once every 10 meters, so it doesnt seem unnatural, and the displacement creates grass small enough.

 

depending on the distance from the object, increase the "uvw box" to a bigger size (example 50m/50m/50m) to reduce the "repetition" effect.

 

the difuse map is not that important for this sort of grass.

 

also, instead of using the regular "displacement material" you can use displacement modifier (vray displacement)...

it works exactly the same... for more info... check this out.

 

go to google, search "spot3d vray"

 

(sorry,.... I cant post a link since the forum finds it spam :()

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...