Cesar R Posted July 4, 2005 Share Posted July 4, 2005 Can someone please explain these? shouldnt we just have one rather than two values? THanks Link to comment Share on other sites More sharing options...
STRAT Posted July 4, 2005 Share Posted July 4, 2005 near means how close to the light sorce the light starts, ie, 0 = light source. far means where the light begins to drop off. almost like falloff. infact, if it's confusing, why not try a falloff filter instead? you might get more favourable results. Link to comment Share on other sites More sharing options...
Iain Denby Posted July 4, 2005 Share Posted July 4, 2005 near means how close to the light sorce the light starts, ie, 0 = light source. far means where the light begins to drop off. almost like falloff.. I beleive 'Far' means where the light fades to nothing. Link to comment Share on other sites More sharing options...
William Alexander Posted July 4, 2005 Share Posted July 4, 2005 Using real world fall off is usally best... However having control over where your light source reaches max intensity (near) and ends (far) has many benefits for use with 'fill lights', fakiosity,......... WDA Link to comment Share on other sites More sharing options...
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