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ADT importing as outlines?


Brian Cassil
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I'm trying to do a favor for a friend of mine by converting a Desktop drawing to a 3ds. I've tried importing the dwg. into max, file linking to max, and exporting directly from acad to .3ds. What I usually get are outlines of the autocad objects but no surfaces. Can anyone help me out here? I've tried searching for a similar problem but can't find it.

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Well, 10 seconds after posting my topic I got it to work for myself. I exported the dwg as a dxf and then imported that into max and then out to .3ds... WHEW!

 

I'd still like to hear if anyone else has ever had this problem or if there is a better way to do what I did.

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b,

i've done this several times. all i have done is imported the dwg file itself. the problems i did have on occasion is too many pointless layers that desktop creates causes viz to crash. so what i would normally do is either uncheck the layers from the import-layers list, or if i didn't know what layers i needed to turn off, i would go into desk top and figure it out that way. desk top models suck though. you have probably found this out. there is all kinds of pointless geometry like caps to walls that are seperate elements, and just stuff like that, that really got me frustrated, but if you know the model is good, it's usually okay. every time i have imported this way, the model looks fine. of coarse i have to apply nmaterials and stuff. but i didn't save as dxf or do any exporting at all. viz just handled the dwg file just fine. i tried the same thing with sketch up the other day too, but wierd elements get combined with sketch-up.

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