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ROOM INTERIOR; Any possible corrections


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hello, i have this image of a room. now it was rendered in mental ray with caustics, GI and final gather. it took me about 30mins on a P4 2.66GHz, 256mb ram. i used direct standard lights outside and area lights inside. i'd like some coments on it.

 

also i had some problems,

1. i used volume lights from ouside and th rays just passed through the walls (not in this image)

2. i tried laying a sheet cover over the bed, but in the reactor window it just looked like butter melting.

 

what do i do?

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Could you repost a larger image. That would help on determining which settings might need to be improved.

 

Also, the camera settings that you used appear to have really distorted the perspective. I would try to clip some of the walls, make the room bigger, or reposition the camera so that there is less distortion.

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I shouldn't be allowed to critique as I've never submitted anything but I'd suggest you move your camera back and use a longer focal length to get rid of the fish eye effect.the textures in the very small attachment look washed out but really can't tell much from the relatively small pic :confused:

 

Peace :cool:

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As already stated, it's hard to see such a tiny pic. Post it larger!

By what we can see, 2 major things: your lens is too wide (15mm maybe?). Go for a regular one, not smaller than 28mm. If you need to, move your camera bak and use clipping.

For the lighting: what's the light source? The window? Looks like the CPU is generating light, which is unlikely. Check your GI settings, they seem too low. Also, don't think you need caustics there, unless you want to show some glass object on the table, which doesn't seem to be the case.

Keep posting!

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hello, i have this image of a room. now it was rendered in mental ray with caustics, GI and final gather. it took me about 30mins on a P4 2.66GHz, 256mb ram. i used direct standard lights outside and area lights inside. i'd like some coments on it.

 

also i had some problems,

1. i used volume lights from ouside and th rays just passed through the walls (not in this image)

2. i tried laying a sheet cover over the bed, but in the reactor window it just looked like butter melting.

 

what do i do?

 

For the lights shining through walls - are your walls planes? In mr light can go through a one-way plane (or other one-way one-dimensional surface) passing from back to front. Use boxes instead. And make sure the volume light is not large enough that the volume goes through the wall and part of you light source is on the wrong side.

 

Ditto on the lens and image size. Try changing your reactor setup (did you get the stationary bed part under the sheet correct?) then find the frame in the animation where it looks best and snapshot it, try this: http://www.cgarchitect.com/upclose/article10_TB.asp

 

If the light source is sunlight through the window... it should be bright outside :)

 

Having said all that, good start.

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