jijasa Posted July 11, 2005 Share Posted July 11, 2005 Hi I have the problem in 3dsmax version (6 & 7). When i rendered with big size of mesh(11,00,000 vertices) with rpc its not able to render. The error shows typed below: 1. Low virtual memory 2. 3dsmax.exe has generated errors and will be closed by windows. You will need to restart the programe. An error log is being created. 3. (RPC Error)Failed to allocate filter tables for this bitmap not enough memory. This bitmap may render incorrectly. Subsequent errors will not be reported. Can you help me to solve this problem Thanks Jija Link to comment Share on other sites More sharing options...
Bugga_Guy Posted July 11, 2005 Share Posted July 11, 2005 Ahhh, good old rpc's... My suggestions: make sure you have max of 20-40 RPC's if you go over 20 then make sure the RPC's are set to billboard. Best thing to do is talk to Jon at Archvision - they respond pretty quick Link to comment Share on other sites More sharing options...
Tommy L Posted July 12, 2005 Share Posted July 12, 2005 Not enough ram for the job. Billboard all the rpcs. 11,000,000 vertices? Pretty big, whats the scene? Link to comment Share on other sites More sharing options...
jijasa Posted July 12, 2005 Author Share Posted July 12, 2005 Hi Tommy thanks for your reply This is the architectural walkthrough its a vast environment. The file size is 100mb. Thanks jija Link to comment Share on other sites More sharing options...
jijasa Posted July 12, 2005 Author Share Posted July 12, 2005 Hi Tommy My system configuration is xeon dual processor with 3GB ram i am also add AGP card. Thanks Jija Link to comment Share on other sites More sharing options...
abicalho Posted July 14, 2005 Share Posted July 14, 2005 Jija, I hope you're using the 3GB switch in your system. Else you'll be wasting 1G of memory. Even using 3G of RAM, your scene specs seem to be pretty large and I think you should start thinking about it other alternatives. You may have more success if you partition your scene into smaller scenes, rendering different parts of the animation with different .MAX files representing only what's visible for that sector. Another alternative is to composite your scene, by rendering different layers or parts and putting them together in a compositing app. Last, you could use the Bitmap Pager - it'll store your bitmaps in disk and will pull them when needed. Needless to say, this is the slowest approach. Honestly, the larger file I have seen was around 5M polygons, and it was already using all the resources I had available (3GB). I always partitioned my files into smaller ones to optimize rendering speed. I have little faith that you'll be able to render this file in MAX the way it is. Link to comment Share on other sites More sharing options...
manta Posted July 14, 2005 Share Posted July 14, 2005 You may have more luck using windows x64, it is supposed to give you a 32bit "workspace" and will potentially give you access to 4 gigs of ram, don't know if it works, but i would like to find out myself... Link to comment Share on other sites More sharing options...
jijasa Posted July 14, 2005 Author Share Posted July 14, 2005 Thanks for your suggestions I'll try this and get back to you. Jija Link to comment Share on other sites More sharing options...
shan Posted July 14, 2005 Share Posted July 14, 2005 hi, parsing the file is the best solution to your issue as Alex suggested. and billboarding the rpcs too.. tks Link to comment Share on other sites More sharing options...
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