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Exporting from Max to LW?


Brian Cassil
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I need to find the best method for exporting models from Max to Lightwave. I could simply export my max model to .3ds and then import that, but I would really, really, REALLY, like to be able to have all the objects grouped by materials when I open it in lightwave. Is there anyway to do this?

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What formats does LW support? Is OBJ one of them?

 

I'm told that it supports .obj "natively". I've only exprorted to .obj once and I have no idea how it turned out on the other end. There are a lot of export options in max for .obj. I can see that one of them is "group by: material", so this sounds like a good route to me. However, I'm not sure what to do with some of the other options like, exporting a material library, rotate model?, faces as triangles, quads, or polygons?, etc.

 

I've tried exporting and re-importing to max and all seems fine except for some really strange smoothing. It would sure be nice if there was some type of demo-version of LW I could use to import models I've exported from max with different settings.

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