awdb0404 Posted July 18, 2005 Share Posted July 18, 2005 Hey guys, I'm trying to create a large plane of perforated metal mesh that is a gradient moving from highly perforated on the left hand side to un-perforated on the right. Is there a procedure for creating this type of texture map in Max? its driving me out of my damn mind....and I tried to model it and it ate my computers heart. Thanks for the help Link to comment Share on other sites More sharing options...
ihabkal Posted July 18, 2005 Share Posted July 18, 2005 sounds like something you could fake with an opacity map........ Link to comment Share on other sites More sharing options...
ecastillor Posted July 18, 2005 Share Posted July 18, 2005 thats right...I did something like that long ago....i didnt even have to fdraw the circles....just a gradient map.....this could help you http://home.zonnet.nl/epragt/tutorials/photoshop/texture/technodots/index.jsp.htm Link to comment Share on other sites More sharing options...
Aaron Posted July 18, 2005 Share Posted July 18, 2005 This is ironic. I am attempting to do the same effect. You can easily create a mask using the gradient ramp. view the screenshot for how to create the mask. Once you create the mask, then use the blend material to blend the desired metal material with a transparent material with the mask defining the areas of metal and transparency. in order to get the varying degrees of perferation, mix another mask that has tighter circles and blend them with a gradient mask. you might want to play with the output of the mixed masks to ensure that you have black and white circles rather than gray circles. My problem with this method is that I am having trouble getting the materials to work with Mental Ray. Link to comment Share on other sites More sharing options...
jvlive Posted July 19, 2005 Share Posted July 19, 2005 hey, that's a pretty cool tutorial, eduardo. thanks!!! Link to comment Share on other sites More sharing options...
awdb0404 Posted July 21, 2005 Author Share Posted July 21, 2005 thnx Aaron, I'll try that out and see what I can come up with Link to comment Share on other sites More sharing options...
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