Tim Saunders Posted July 20, 2005 Share Posted July 20, 2005 i always hear about people using displacement mapping for their grass. it usually looks great when they do it. anyone know how to do it in straight viz/max (no rendering plugin besides radiosity)? i've gone over the help files and i end up with just wavey grass. here's my test scene. Link to comment Share on other sites More sharing options...
JamesTaylor Posted July 20, 2005 Share Posted July 20, 2005 try posting your settings, it'll help people give you suggestions! Link to comment Share on other sites More sharing options...
Tommy L Posted July 20, 2005 Share Posted July 20, 2005 you need a much smaller noise map i think. Link to comment Share on other sites More sharing options...
Tim Saunders Posted July 20, 2005 Author Share Posted July 20, 2005 here's what i'm doing so far. the 4th image is the displacement map, and as you can see i even have it tiled a ton, but again, i've never done this before. Link to comment Share on other sites More sharing options...
JamesTaylor Posted July 20, 2005 Share Posted July 20, 2005 what is your uvwMap settings?, i'd guess you'd be better off having the tiling values set as 1 and the uvw set as box 100,100,100 Link to comment Share on other sites More sharing options...
Tim Saunders Posted July 20, 2005 Author Share Posted July 20, 2005 here's the result from that Link to comment Share on other sites More sharing options...
JamesTaylor Posted July 20, 2005 Share Posted July 20, 2005 its made the effect more promient, anyway! still not right tho? may be try uvw@ 100,100,100 and put the tiling back to 25? unfortately, i don't use the method in default max so not too sure about it. Link to comment Share on other sites More sharing options...
Tommy L Posted July 20, 2005 Share Posted July 20, 2005 Get the diplacement map as the bitmap veiwed on the model on screen and then play with the tiling realtime. Link to comment Share on other sites More sharing options...
rcase Posted July 20, 2005 Share Posted July 20, 2005 You must use Mental Ray to get the displacement mapping to work. When you're looking at your material in the material editor, add the noise map to the displacement map slot for that material. You'll have to play with the settings a little to adjust the length of grass, depending on your scene. Link to comment Share on other sites More sharing options...
Tim Saunders Posted July 20, 2005 Author Share Posted July 20, 2005 so it doesn't work with scanline? i can barely figure out the settings in scanline, i don't think i'm ready to switch renderers. listen to me. what a baby. Link to comment Share on other sites More sharing options...
rcase Posted July 20, 2005 Share Posted July 20, 2005 No, you can't achive the proper displacement with scanline. Experiment with Mental Ray a little, you'll get the hang of it. Link to comment Share on other sites More sharing options...
ecastillor Posted July 20, 2005 Share Posted July 20, 2005 I prefer ray, as it is easier to learn....displacement works great with it..... there are free versions in their site, and believe me, you can spend more time trying to master scanline, than it takes to learn vray. Link to comment Share on other sites More sharing options...
Tim Saunders Posted July 20, 2005 Author Share Posted July 20, 2005 that's what i hear. i've had this topic on my mind for quite some time now. i guess one thing that really holds me back is, viz has pretty good help files to describe how scanline's features work. i deffinately have seen a higher volume of high quality renderings produced with vray, rather than stock renderers. how easy is it to get the help you need? will i have to ready every book on vray out there? does it come with help files of it's own? Link to comment Share on other sites More sharing options...
ecastillor Posted July 20, 2005 Share Posted July 20, 2005 try this http://vray.info/ its easier than it sounds Link to comment Share on other sites More sharing options...
Tim Saunders Posted July 20, 2005 Author Share Posted July 20, 2005 how suportive is vray to home-made or mixed materials? when i use radiosity, i have to tweek the materials i mix quite a bit to get the result i want. when using vray, do you need to adjust reflectance and transmittance levels? that is one of the most time consuming parts about radiosity. one of the main reasons i would consider changing renderers is to save all that wasted time. Link to comment Share on other sites More sharing options...
ecastillor Posted July 20, 2005 Share Posted July 20, 2005 nope, you just adjust the objects properties in case you need more or less bleeding.. Link to comment Share on other sites More sharing options...
Tim Saunders Posted July 21, 2005 Author Share Posted July 21, 2005 hope you see this edward. i spent the night last night playing with vray free, and i was pretty impressed to how well it rendered with not much effort. i didn't notice in the object properties where i can adjust color bleeding. another thing; the one thing i do like about radiosity/logorithmic exposure control is that i can have a slight preview in the viewport that shows how bright the scene will be. i'm working on an exterior night scene with tons of artificial lighting. those lights will be the primary light source. it takes for ever to render with all those lights. my question is, is there a way to see in my viewport how bright the scene will be when rendered? right now i havce to wait an hour to get a low rez rendering to see if my spot (moon) light is way to bright or not. Link to comment Share on other sites More sharing options...
ecastillor Posted July 21, 2005 Share Posted July 21, 2005 You re right about the preview illumination...vray lacks that.... to setup the color bleeding, go to renderer, vray system,object settings. dont know if vray free has this, though...good luck! Link to comment Share on other sites More sharing options...
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