Brett Posted July 21, 2005 Share Posted July 21, 2005 I am having big problems with unwrap UVW. I have multiple unwraps with several map channels going to channels in a multi subobject material. I have discovered a single face that is a copy of another face and need to get rid of it. When I delete this single face I loose ALL of my UV mapping work - over 6 hours. I have tried saving the uvw information and then reloading and this does nothing to help me. I have tried deleting with a mesh select in the stack and this does not work either. If I have to redo all UV information in a model every time I miss a single extra face or edge THERE IS NO WAY I WILL EVER USE THIS SOFTWARE FOR LOW POLY WORK!!!!! Maya has no problem handling changes to the geometry after you have worked on UV information. There is NEVER any danger of loosing hours and hours of work over and over again just because you find a very minor problem in your geometry or need to move a face from one channel to another. Thanks for any help on this. Brett Link to comment Share on other sites More sharing options...
Brian Cassil Posted July 21, 2005 Share Posted July 21, 2005 Try this. Add the edit poly modifier on the top of your stack and before you delete any polys, check the "preserve uv's" checkbox. There are also some options you can customize if you click the little window next to the checkbox. I hope this helps. Link to comment Share on other sites More sharing options...
Brett Posted July 21, 2005 Author Share Posted July 21, 2005 Try this. Add the edit poly modifier on the top of your stack and before you delete any polys, check the "preserve uv's" checkbox. There are also some options you can customize if you click the little window next to the checkbox. I hope this helps. Yep - that works, thanks! I thought of that just after I sent my rant and it seems to be working ok. I just hate to have a messy stack full of my careless mistakes :-) Brett Link to comment Share on other sites More sharing options...
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