Jump to content

Unwrap UVW nightmare


Brett
 Share

Recommended Posts

I am having big problems with unwrap UVW. I have multiple unwraps with several map channels going to channels in a multi subobject material. I have discovered a single face that is a copy of another face and need to get rid of it. When I delete this single face I loose ALL of my UV mapping work - over 6 hours. I have tried saving the uvw information and then reloading and this does nothing to help me. I have tried deleting with a mesh select in the stack and this does not work either.

 

If I have to redo all UV information in a model every time I miss a single extra face or edge THERE IS NO WAY I WILL EVER USE THIS SOFTWARE FOR LOW POLY WORK!!!!! Maya has no problem handling changes to the geometry after you have worked on UV information. There is NEVER any danger of loosing hours and hours of work over and over again just because you find a very minor problem in your geometry or need to move a face from one channel to another.

 

Thanks for any help on this.

 

Brett

Link to comment
Share on other sites

Try this. Add the edit poly modifier on the top of your stack and before you delete any polys, check the "preserve uv's" checkbox. There are also some options you can customize if you click the little window next to the checkbox. I hope this helps.

 

Yep - that works, thanks! I thought of that just after I sent my rant and it seems to be working ok. I just hate to have a messy stack full of my careless mistakes :-)

 

Brett

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...