Jump to content

Light/Shadow edge aliasing?


MegaPixel
 Share

Recommended Posts

On the attached image, the edges of the light hitting the floor appear aliased and not smooth or straight. This is a Radiosity Solution with a Daylight System using ReGather.

 

I deleted the Glass on the Windows to let the Light come through. I didn't know if for some reason, the lack of perfect geometry was causing the edges?

 

Thanks - Mega

Link to comment
Share on other sites

just make sure the materials being affected by the ray trace, have "use gobal settings" unchecked in the supersampling tab of the material properties, and check enable local super sampler.....

 

have to do this if youre using a radiosity solution....

Link to comment
Share on other sites

When using the super sampler, which one would be appropriate for this task - Max Star or one of the others. I'm no good with super sampler settings and the last time I enabled super sampling - my rendering times doubled.

 

Thanks guys

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...