Zortea Posted July 25, 2005 Share Posted July 25, 2005 After a looong time here I am again... This time I´m having a problem with this building, as you can see in this picture, the reflactins on the windows is the old windows and it is supposed to be the other side of the street. I´ve thinking on two solutions to this, first is with a help of the photoshop, I render one in the same camera view as this one exept that instead of using the ordinary background, I´ll use the other side of the street. In this case I get the rigth reflection on the glass and after all I simply cut the windows and paste it on the old image. the second is making all the job on the Max, but how can I do this? Link to comment Share on other sites More sharing options...
ecastillor Posted July 25, 2005 Share Posted July 25, 2005 stick to photoshop...easier, faster, and better results... Link to comment Share on other sites More sharing options...
scooter Posted July 26, 2005 Share Posted July 26, 2005 stick to photoshop...easier, faster, and better results... Well, yes, you're not wrong ecastillor, but for a larger scene, it may be very long to "correct" all by hand and even sometimes you may forget something... I could suggest a large board accross the street mapped with the picture that needs to be reflected. This will do it too! If I may, the integration of you house is very accurate, but even if I think it is not the final image, and you're going to work on it, beware of the brightness of your model vs the backround, it looks like the light is not doing the same job on them. Link to comment Share on other sites More sharing options...
Zortea Posted August 4, 2005 Author Share Posted August 4, 2005 Now it´s done... C&C will welcome Link to comment Share on other sites More sharing options...
IC Posted August 4, 2005 Share Posted August 4, 2005 stick to photoshop...easier, faster, and better results... I disagree. Your 3D app should make reflection, transparency and refraction very easy to recreate. It's one of the real beauties of working in 3D-accurate physical properties occur automatically if you set objects, materials and lights up correctly. OK Photoshop is faster. I'll grant you that, but better results? I wouldn't say so. Link to comment Share on other sites More sharing options...
ecastillor Posted August 4, 2005 Share Posted August 4, 2005 So you say its easier to build a whole 3d environment just to see it reflected on the windows, instead of taking a picture of the real thing and paste it in PS? I guees not Link to comment Share on other sites More sharing options...
IC Posted August 4, 2005 Share Posted August 4, 2005 No, you take your photo and, as suggested above, map it onto a flat polygon behind the camera or depending upon the photograph, onto a sphere or as a reflection map in your material. You can add certain 3d elements for added effect. This allows camera flexibility and if you animate, the environment is there for every frame with no additional work. If you do it in post, you lose the effect of the other properties of the glass(bump, transparency etc. You effectively lose a major element of control and flexibility rather than gain it (imo). Link to comment Share on other sites More sharing options...
Zortea Posted August 4, 2005 Author Share Posted August 4, 2005 Few time ago, I´ve had the same problem, and I´ve tried to put the map on a polygon in front of the building, well the results we´re not the one I looked for. Using PS, the results were exactlly those I´ve expected(of course that the pictures must be taken in one single session). in this case ware only few windows, but what about if I´ve had a glass courtain on a seven-store building? maybe I´ve still cutting and pasting the one I´ve tried with the polygon is this... by the way, what about the waterfall? Link to comment Share on other sites More sharing options...
ecastillor Posted August 4, 2005 Share Posted August 4, 2005 No, you take your photo and, as suggested above, map it onto a flat polygon behind the camera or depending upon the photograph, onto a sphere or as a reflection map in your material. You can add certain 3d elements for added effect. This allows camera flexibility and if you animate, the environment is there for every frame with no additional work. If you do it in post, you lose the effect of the other properties of the glass(bump, transparency etc. You effectively lose a major element of control and flexibility rather than gain it (imo). i guess so...since i started using hdri, most of the hassle has gone...the problem is to find the right ones... Link to comment Share on other sites More sharing options...
IC Posted August 5, 2005 Share Posted August 5, 2005 Zortea, I think these images lack contrast and shadow definition. It gives a feeling of 2 dimensional work and the pasted in reflections add to that effect. Your image that this thread was started for had much better soft shadows. Link to comment Share on other sites More sharing options...
STRAT Posted August 5, 2005 Share Posted August 5, 2005 you really need to drop all those same peeps in ur images too. Link to comment Share on other sites More sharing options...
ecastillor Posted August 5, 2005 Share Posted August 5, 2005 you really need to drop all those same peeps in ur images too. specially the one with the bare chested dude....I dont know if the ladies like it, but i find it weird lookin and distracting Link to comment Share on other sites More sharing options...
Zortea Posted August 5, 2005 Author Share Posted August 5, 2005 About those peoples, well, it just happens that they are the closer I´ve had to put near the pool but you´re rigth, the main subject is the house, all the other things are there just to compose the scene... I must learn somethig about composition to make the scene better. I think these guys will take a little vacation Link to comment Share on other sites More sharing options...
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