scooter Posted July 26, 2005 Share Posted July 26, 2005 Hello ! I'm currently testing some shaders with the GI on Mental Ray... Something curious appears on the door?!?! There is no object before it ... hmm ... strange! I'm working on it Go ahaid guys ! Let's crit this one ! Link to comment Share on other sites More sharing options...
scooter Posted July 26, 2005 Author Share Posted July 26, 2005 By the way, I now it is not an architectural picture, but I am working on an old train station picture and I might use these effects in it. I will post the WIP of the station, promise! Link to comment Share on other sites More sharing options...
Tommy L Posted July 26, 2005 Share Posted July 26, 2005 Im not sure if its the DOF but the bitmap on the wall to the left could be a little sharper with a bit of bump maybe. I think your floor is a bit uniform in comparison to the 'dirtyness' of the rest of the image. Dont know what the artifacts are caused by. The metal chair looks a bit out of place. Id maybe stick with all wooden ones, perhaps replace the grey seats with a timber or a wicker? Its hard to tell what the grey material is. Nice image though, could be taken a long way. I like the composition. Makes you wonder what the chairs are looking towards. Link to comment Share on other sites More sharing options...
Larry Zasitko Posted July 26, 2005 Share Posted July 26, 2005 I like this a lot. Has lots of potential and could be great. I agree that the metal folding chair does not fit. I would lighten it up a touch to get more detail in the shadows, right now I feel they are too dark. I have seen traingular glitches before when you have two surfaces over top of one another and the render can't decide which is in frot of the other. Post more, great start. Larry Link to comment Share on other sites More sharing options...
shan Posted July 27, 2005 Share Posted July 27, 2005 nice work michel. i do agree with others. and i would like to suggest one or more too. when u have this kind of shots, if the scene has only substantial details viewable in the camera, its good to add little chamfer to the edges of the walls (if u r trying to portray a realistic scene), since its very hard to find any such hard or sharp edges in realword. and the floor could be replaced with something little light colored but with dirt and dust textured...and when u add the dirt/ dust texture effect, its good to maintain them on both the parts of the intersecting surface. (wall and the floor). and its good to maintain a good resolution textures proportionate to the view (final appearance). i had come across artists faking the GI effect on texturing and render with minimal time. i took the liberty to add these suggestions coz you said its your own R&D work. good try and keep posting more.. thanks shan Link to comment Share on other sites More sharing options...
scooter Posted July 27, 2005 Author Share Posted July 27, 2005 I really apreciate you comments and crits guys ! I must say it is helpfull for my next WIP ! I give you a hint : it's a old train station... I'm posting the sketch Link to comment Share on other sites More sharing options...
scooter Posted July 27, 2005 Author Share Posted July 27, 2005 This is the purpose of my test with the chairs : I will do a different tread for this one. Thank you again fellows ! Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted July 27, 2005 Share Posted July 27, 2005 Hum....promissing! I would really like to follow that work of yours, and it would be so great if yopu could post all the stages you go thru with it! Link to comment Share on other sites More sharing options...
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