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First Vray Exterior


doujay888
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i would:

 

create a direct light for the sun

 

get rid of the noise

 

get a better background image

 

drop the pavement reflection

 

give the windows some transparency

 

and add some dirt to the pavement.

 

displacement grass!!! vray can do it well...

 

why are the trees blurry?

 

what are your lighting settings?

 

chuck

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Light Settings:

 

 

I used HDRI, 1 direct Light and 1 Vray dome skylight all

shadows in Vray.

 

Trees are RPC and Cars as well. Windows are simply mappings.

Frankly i don't know yet how to create a dirt effect for the road.

any suggestions?

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the vertical lines i think they are talking about is the perilax effect of your building as yoiu look up to it. this might work better on a taller building, but if you add the camera correction modifier to the camera (by selecting camera, right click, and add camera correction. ) it will keep the camera at 2-point perspective.

 

cars look a bit smashed. is it a super wide camera lense?

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Get rid of the fisheye lens! to much curvature along the road and distortion. Try to keep walls vertical by having camera and viewpoint at the same elevation. I am not a fan of buildings that look like they are leaning backwards. Only time this works is with tall building.

 

Agree with the others on textures.

 

Post again, be nice to see the cleaned up image.

 

Larry

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