grantw Posted July 27, 2005 Share Posted July 27, 2005 whats the best way to assign random colours in a scene so that you can, back to the object colours you get in a scene when you fist build object without applying colours???? sure this is a simple process, just want to make a random object colour render that i can select objects in photoshop later. a more simplistic way of renderign out a render id pass I suppose.!!! Link to comment Share on other sites More sharing options...
quizzy Posted July 27, 2005 Share Posted July 27, 2005 maybe you need to let us know which software you're using and then post this thread in the apropriate forum.... Link to comment Share on other sites More sharing options...
ecastillor Posted July 27, 2005 Share Posted July 27, 2005 whats the best way to assign random colours in a scene so that you can, back to the object colours you get in a scene when you fist build object without applying colours???? sure this is a simple process, just want to make a random object colour render that i can select objects in photoshop later. a more simplistic way of renderign out a render id pass I suppose.!!! Link to comment Share on other sites More sharing options...
IC Posted July 28, 2005 Share Posted July 28, 2005 That's the funniest thing I've seen all week! I thought it was just me that found this confusing. Can you be a bit more specific as well as posting the software? Link to comment Share on other sites More sharing options...
grantw Posted July 28, 2005 Author Share Posted July 28, 2005 sorry guys it was a busy day yesterday and wasnt focusing on the job at hand! right, I'm using max 7 and vray, all I want to do is create a diffuse render with objects rendered in the object colour not material colour, I know I can render out some passes in vray, but getting quite alot of noise in some of the material id passes etc.. so just want to render a default scanline render with no lighting and diffuse colors on the objects. Max assigns random object colours when you build up a scene, I have applied all materials etc to the scene( its a finished model) so I now want to revert back to the object colours for a render, not material colours (which will be the diffuse slot of the material!!!) god confusing myself trying to explain something that is straight forward but just cant seem to figure it out! Link to comment Share on other sites More sharing options...
grantw Posted August 1, 2005 Author Share Posted August 1, 2005 Anyone help with this???? Link to comment Share on other sites More sharing options...
Bugga_Guy Posted August 1, 2005 Share Posted August 1, 2005 I don't think what you are asking is possible. Save a copy of your work and assign different colours manually. Link to comment Share on other sites More sharing options...
pixelperfectg Posted August 1, 2005 Share Posted August 1, 2005 Not sure if this will help or not, but search over at scriptspot.com or neilblevins.com for some scripts that might help. I ran a quick search for "random color" at scriptspot.com and found a script called cleanmaterial 1.0. Here's a description: "CleanMaterial 1.0 3ds max 5 1/6/2003 Downloads: 1817 A script that simply cleans out the material editor and replaces each material with a unique name and random color.unzip the file to the root directory of max and it should install everything you need. Written by Jonathan Jacobson." http://scriptspot.com/start.htm Jeff Link to comment Share on other sites More sharing options...
abicalho Posted August 1, 2005 Share Posted August 1, 2005 If the objects already have random wire colors, just assign them a "None" material and it will render the wire color. If you need random colors, try this script: for i in objects do i.material = standard diffuseColor:(random (color 0 0 0) (color 255 255 255)) Link to comment Share on other sites More sharing options...
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